Johnson1118 Level 1 of the Dungeon (0, 0, D:1) a hobgoblin skeleton (0, 8, D:1) a +0 club a kobold skeleton (1, -29, D:1) a +0 dagger a goblin corpse (skeletalised by now) (2, 12, D:1) a bat skeleton (16, -26, D:1) a ball python skeleton (16, 9, D:1) a +0 mace (24, -8, D:1) a +0 dagger (34, -20, D:1) a +0 plate armour (37, -21, D:1) a +0 hand axe (48, 8, D:1) a +0 dagger (57, -23, D:1) a +0 dagger Level 2 of the Dungeon [Shop] Gosili's Jewellery Shop a storm talisman (480 gold) a ring of positive energy (unknown) (240 gold) an inkwell talisman (120 gold) a ring of flight (unknown) (210 gold) a ring of flight (unknown) (210 gold) the amulet of the Four Winds {rN+ Will+++ Clar} (728 gold) [amulet of nothing] rN+: It protects you from negative energy. Will+++: It greatly increases your willpower. Clar: It protects you from confusion, rage, mesmerisation and fear. the amulet "Elamorgh" {Faith *Corrode Regen+ Dex+6 Slay-3} (496 gold) [amulet of faith] Faith: It allows you to gain divine favour quickly. *Corrode: It may corrode you when you take damage. Regen+: It increases your rate of health regeneration. Dex+6: It affects your dexterity (+6). Slay-3: It affects your accuracy & damage with ranged weapons and melee (-3). an amulet of the acrobat (unknown) (360 gold) (0, 0, D:2) a +0 leather armour (16, -7, D:2) a hobgoblin corpse (skeletalised by now) (21, -37, D:2) a +0 whip a kobold skeleton (22, -37, D:2) a hobgoblin skeleton (25, -6, D:2) a +0 whip a kobold corpse (skeletalised by now) (35, -28, D:2) a staff of alchemy (36, -9, D:2) a +0 robe a human skeleton (37, -28, D:2) a +2 leather armour of positive energy (37, 2, D:2) a +0 dagger (50, -30, D:2) a +0 club a goblin corpse (skeletalised by now) Level 3 of the Dungeon (6, -4, D:3) an adder corpse (skeletalised by now) (20, -18, D:3) a +0 whip (22, -14, D:3) a +0 dagger (23, -18, D:3) a +0 dagger (25, -8, D:3) a +0 short sword (42, -8, D:3) an adder skeleton (43, -8, D:3) 3 stones a +0 dagger (49, -42, D:3) a +0 flail (51, -17, D:3) a frilled lizard corpse (skeletalised by now) (51, -16, D:3) a ball python corpse (skeletalised by now) (52, -17, D:3) a frilled lizard corpse (skeletalised by now) (55, -12, D:3) the +4 sling of Fae True Grit {speed, rElec rC+ rCorr} rElec: It insulates you from electricity. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. It can be maximally enchanted to +9. (65, -33, D:3) a +0 club (65, -16, D:3) a +0 club Level 4 of the Dungeon (2, 4, D:4) a potion of ambrosia Level 5 of the Dungeon (0, 0, D:5) a +0 quarterstaff (11, -6, D:5) a +0 shortbow (12, 13, D:5) a clockroach corpse (14, 14, D:5) a +0 falchion a +0 leather armour (16, 4, D:5) a +1 dagger of venom (16, 14, D:5) a +0 giant club (18, 11, D:5) a +1 dagger of pain a +0 robe