Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 1785734044309004304 17 Johnson1118 the Shield-Bearer (level 2, 0/25 HPs) Began as a Formicid Fighter on Sept 10, 2026. Slain by Terence ... wielding a +1 mace of protection (6 damage) ... on level 2 of the Dungeon. The game lasted 00:01:06 (610 turns). Johnson1118 the Shield-Bearer (Formicid Fighter) Turns: 610, Time: 00:01:06 Health: 0/25 AC: 8 Str: 20 XL: 2 Next: 80% Magic: 2/2 EV: 8 Int: 7 God: Gold: 30 SH: 4 Dex: 13 Spells: 1/1 levels left rFire . . . (100%) d - +2 whip (drain) rCold . . . (100%) c - +0 buckler rNeg . . . (100%) b - +0 scale mail rPois . (100%) (no cloak) rElec . (100%) a - +0 pair of gloves rCorr . (100%) (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig (0%), Shaft Self (0%) You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 30 gold pieces. Inventory: Hand Weapons d - a +2 whip of draining (weapon) Armour a - a +0 pair of gloves (worn) b - a +0 scale mail (worn) c - a +0 buckler (worn) Scrolls c - a scroll of poison {unknown} e - 2 scrolls of fog {unknown} h - 2 scrolls of identify {unknown} j - a scroll of amnesia {unknown} Potions m - 2 potions of might d - a potion of curing {unknown} f - a potion of heal wounds {unknown} Skills: + Level 3.8 Fighting + Level 2.6 Maces & Flails - Level 3.2 Armour - Level 4.0 Shields You had one spell level left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 0% N/A 86% 1 Sandblast Erth 0% 2d4 86% 1 Ensorcelled Hibernation Hex/Ice 0% N/A 94% 2 Passwall Erth 0% N/A 99% 3 Forge Lightning Spire Air/Frge 0% 3d4 100% 4 Forge Monarch Bomb Fire/Frge 0% 4d5 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 [ Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History You pick up a parchment of Forge Lightning Spire and begin reading... You add the spell Forge Lightning Spire to your library. You sense a monster nearby. You encounter a ball python. The ball python bites you but does no damage. You block the ball python's attack. You flog the ball python! You kill the ball python! No target in view! You sense a monster nearby. You encounter Terence the Veteran. He is wielding a +1 mace of protection and carrying a wand of flame. You block Terence's attack. You see here a ball python corpse. You hit Terence but do no damage. You block Terence's attack. You hit Terence but do no damage. Terence hits you with a +1 mace of protection. You hit Terence but do no damage. Terence hits you with a +1 mace of protection! You hit Terence. Terence is moderately wounded. Terence zaps a wand. The puff of flame hits you. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You barely miss Terence. Terence is moderately wounded. Terence barely misses you. You hit Terence but do no damage. You drain Terence. Terence is heavily wounded. Terence hits you with a +1 mace of protection. * * * LOW HITPOINT WARNING * * * You hit Terence but do no damage. Terence is heavily wounded. Terence misses you. You hit Terence. Terence is heavily wounded. Terence hits you with a +1 mace of protection. You die... Terence says, "Win and live. Lose and die. It's the rule of life." .............. #.............#{. #.............#.. ##................ .................. ..........$....# #.............### #................ #....@@.......##. #####.##.####### ###. .. #..### ....#######...##### ................... ......#.....#.##### ................. .................. .......<........... You could see Terence (very drained). Vanquished Creatures 2 endoplasms 2 quokkas (D:1) 8 ball pythons A frilled lizard (D:1) 3 goblins (D:1) 2 kobolds (D:1) 3 rats (D:1) 21 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Johnson1118 the Formicid Fighter began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 90 | D:1 | Reached XP level 2. HP: 24/24 MP: 2/2 426 | D:1 | Found Oroowag's Antique Armour Emporium. 599 | D:2 | Encountered Terence 610 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_shoal_huts, layout_loops_ring, serial_shops, shop D:2: layout_rooms, uniq_terence, uniq_crazy_yiuf_cottage Action || total ---------------------------++------- Attack: Normal || 48 Melee: Flail || 18 Whip || 30 Armour: Scale mail || 22 Dodge: Dodged || 24 Block: Buckler || 15