Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 17048404136707183363 79 Johnson1118 the Magician (level 4, 0/31 HPs) Began as a Djinni Conjurer on Sept 23, 2026. Slain by an orc ... wielding a +0 falchion (5 damage) ... on level 3 of the Dungeon. The game lasted 00:02:55 (1696 turns). Johnson1118 the Magician (Djinni Conjurer) Turns: 1696, Time: 00:02:56 Health: 0/31 AC: 2 Str: 6 XL: 4 Next: 64% Gold: 96 EV: 11 Int: 21 God: SH: 0 Dex: 12 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth + (no ring) HPRegen 0.25/turn %: infuse magic (-1 HP) @: confused, ambrosia-drunk, flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 96 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery b - the ring "Muesm" {rF- Str+3 Dex+6 Slay+4} (You found it on level 2 of the Dungeon) [ring of slaying] rF-: It makes you vulnerable to fire. Str+3: It affects your strength (+3). Dex+6: It affects your dexterity (+6). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). c - a +6 ring of dexterity Scrolls i - a scroll of identify t - 2 scrolls of teleportation N - 2 scrolls of noise j - a scroll of fear {unknown} l - a scroll of summoning {unknown} m - a scroll of immolation {unknown} Potions d - a potion of magic {unknown} f - a potion of resistance {unknown} a - a potion of ambrosia n - a potion of mutation {unknown} o - a potion of enlightenment {unknown} k - a potion of might {unknown} Skills: + Level 2.3 Dodging - Level 1.5 Stealth * Level 4.5 Spellcasting * Level 4.5 Conjurations * Level 4.5 Hexes * Level 4.5 Summonings * Level 4.5 Necromancy * Level 4.5 Translocations * Level 4.5 Forgecraft * Level 4.5 Fire Magic * Level 4.5 Ice Magic * Level 4.5 Air Magic * Level 4.5 Earth Magic * Level 4.5 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 2% 2 c - Fulminant Prism Conj/Alch 11% 3d8 17% 4 d - Iskenderun's Mystic Conj/Tloc 23% 2d6 (+2d3 17% 4 e - Foxfire Conj/Fire 92% 2x1d8 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Wu Jian Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The orc priest is heavily wounded. The orc barely misses you. The magic dart hits the orc priest. The orc priest is almost dead. The orc misses you. The orc priest misses you. The rat closely misses you. The magic dart hits the orc priest. You kill the orc priest! The orc hits you from afar with a +0 trident! The rat barely misses you. The magic dart hits the rat. The rat is moderately wounded. The orc closely misses you. The rat closely misses you. The magic dart hits the rat. You kill the rat! The orc barely misses you. The orc hits you with a +0 falchion. You are too injured to fight recklessly! You are too injured to fight recklessly! Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an orc, wielding a +0 falchion and wearing a +0 ring mail (100% to hit) The magic dart hits the orc. The orc is lightly wounded. The orc hits you with a +0 falchion. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an orc, wielding a +0 falchion and wearing a +0 ring mail (lightly wounded, 100% to hit) The magic dart hits the orc. The orc is moderately wounded. The orc hits you from afar with a +0 trident. * * * LOW HITPOINT WARNING * * * The orc barely misses you. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Okay, then. You are confused. You feel invigorated. The orc hits you from afar with a +0 trident! * * * LOW HITPOINT WARNING * * * The orc hits you with a +0 falchion. You die... #.#. #.. #.#<## #.## #..... ...# #..... #..# #..... ...# #..... #..# #...$o###..####.# #.#..oo@..).....# #.#######..###### #.# #..# #.# #..# ## #.#######..# .#########.#.....#..# ...................)# ..########.#........# #.# #.#.....#### You could see 3 orcs. Vanquished Creatures An orc priest (D:3) A gnoll (D:1) An adder (D:2) A dart slug (D:1) A ribbon worm (D:2) 5 endoplasms (D:1) 3 hobgoblins 2 orcs (D:3) 2 quokkas (D:1) 3 ball pythons A bat (D:3) 3 frilled lizards 3 goblins (D:1) 2 kobolds (D:2) 2 rats 31 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Johnson1118 the Djinni Conjurer began the quest for the | Orb. 0 | D:1 | Johnson1118 set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 114 | D:1 | Reached XP level 2. HP: 8/21 MP: 0/0 351 | D:1 | Reached XP level 3. HP: 25/25 MP: 0/0 351 | D:1 | Learned a level 1 spell: Foxfire 856 | D:2 | Identified the ring "Muesm" {rF- Str+3 Dex+6 Slay+4} 1355 | D:2 | Found an ornate altar of the Wu Jian Council. 1523 | D:3 | Reached XP level 4. HP: 29/31 MP: 0/0 1696 | D:3 | Slain by an orc Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_double_pillar, layout_loops_cross, minivault_24 D:2: layout_basic, basic_altar, hangedman_decor_peaks_small D:3: layout_loops_ring, corner_web_ring, uniq_grinder Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.5 Conjurations | 4 | 4.5 Hexes | 4 | 4.5 Summonings | 4 | 4.5 Necromancy | 4 | 4.5 Translocations | 4 | 4.5 Forgecraft | 4 | 4.5 Fire Magic | 4 | 4.5 Ice Magic | 4 | 4.5 Air Magic | 4 | 4.5 Earth Magic | 4 | 4.5 Alchemy | 4 | 4.5 Dodging | | 2.3 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 65 | 11 || 76 Drink: Ambrosia | | 1 || 1 Read: Identify | 2 | || 2 Teleportation | 1 | || 1 Armour: Robe | 2 | 6 || 8 Dodge: Dodged | 3 | 9 || 12