Dungeon Crawl Stone Soup version 0.34.0-6-gc09a8b0c2f (webtiles) character file. Game seed: 15311032612883966374 24 JojuBaku the Conjurer (level 2, -7/20 HPs) Began as a Demigod Conjurer on Feb 13, 2026. Mangled by Terence ... wielding a +2 heavy mace (18 damage) ... on level 2 of the Dungeon. The game lasted 00:13:08 (1119 turns). JojuBaku the Conjurer (Demigod Conjurer) Turns: 1119, Time: 00:13:09 Health: -7/20 AC: 3 Str: 8 XL: 2 Next: 60% Magic: 3/7 EV: 11 Int: 20 God: Gold: 63 SH: 0 Dex: 12 Spells: 2/5 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) c - +0 helmet rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... d - amulet of magic regeneration Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.50/turn %: no passive effects @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 63 gold pieces. Inventory: Hand Weapons b - a +2 whip of holy wrath Armour a - a +0 robe (worn) c - a +0 helmet (worn) Jewellery d - an amulet of magic regeneration (worn) Potions g - a potion of magic c - a potion of curing Skills: - Level 2.1 Dodging + Level 2.2 Stealth + Level 2.1 Spellcasting * Level 3.8 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Searing Ray Conj 34% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Static Discharge Conj/Air 18% 3-4/arc 11% 2 Sandblast Erth 4% 2d4 16% 1 Summon Small Mammal Summ 8% N/A 16% 1 Fulminant Prism Conj/Alch 4% 3d5 56% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Annotations: D:2 Sigmund, Terence Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +2 heavy mace, wearing a +0 scale mail and carrying a wand of flame (heavily wounded, 100% to hit) You miscast Magic Dart. Nothing appears to happen. Terence zaps a wand. The puff of flame misses you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +2 heavy mace, wearing a +0 scale mail and carrying a wand of flame (heavily wounded, 100% to hit) The magic dart hits Terence but does no damage. Terence is heavily wounded. Terence closely misses you. There is an open door here. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +2 heavy mace, wearing a +0 scale mail and carrying a wand of flame (heavily wounded, 100% to hit) The magic dart hits Terence. Terence is severely wounded. Terence hits you with a +2 heavy mace! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +2 heavy mace, wearing a +0 scale mail and carrying a wand of flame (severely wounded, 100% to hit) The magic dart hits Terence. Terence is severely wounded. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +2 heavy mace, wearing a +0 scale mail and carrying a wand of flame (severely wounded, 100% to hit) The magic dart hits Terence. Terence is severely wounded. Terence hits you with a +2 heavy mace!! Ouch! That really hurt! You die... Terence says, "Honour does not prevent me from taking a tactical advantage." #### ###### #... #....#########... # #............#... ..# #............#... .. #............#... ####.######............#... ........J@@............'... ....[...###............#... .#.#......#....############ #......###### # #..!...+ # $.......# # ####.....# # #.....# # ####### ### You could see Terence and an endoplasm. Vanquished Creatures 5 hobgoblins (D:1) 2 ball pythons (D:1) 3 bats (D:1) 2 endoplasms (D:1) 2 frilled lizards 5 goblins (D:1) 6 kobolds 4 rats 29 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | JojuBaku the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 379 | D:1 | Reached XP level 2. HP: 20/20 MP: 5/7 894 | D:2 | Encountered Sigmund 1094 | D:2 | Encountered Terence 1102 | D:2 | Learned a level 2 spell: Searing Ray 1119 | D:2 | Mangled by Terence Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_lava_pool, layout_rooms, minmay_box_of_dots D:2: layout_basic, dreamdust_ecumenical_altar_drowned_temple, uniq_terence, uniq_sigmund Skill XL: | 1 | ---------------+----+----- Stealth | 2 | 2.2 Dodging | 2 | 2.1 Spellcasting | 2 | 2.1 Conjurations | | 3.8 Action || total ---------------------------++------- Attack: Normal || 8 Melee: Unarmed || 8 Cast: Magic Dart || 62 Read: Identify || 2 Stab: Sleeping || 1 Armour: Robe || 11 Dodge: Dodged || 6