Dungeon Crawl Stone Soup version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 10875585013409035883 38 JollyGreen the Gusty (level 3, -10/20 HPs) Began as a Tengu Air Elementalist on May 5, 2026. Mangled by Terence ... wielding a +0 trident (12 damage) ... on level 3 of the Dungeon. The game lasted 00:05:11 (1786 turns). JollyGreen the Gusty (Tengu Air Elementalist) Turns: 1786, Time: 00:05:12 Health: -10/20 AC: 2 Str: 8 XL: 3 Next: 43% Magic: 4/7 EV: 11 Int: 17 God: Gold: 69 SH: 0 Dex: 14 Spells: 0/6 levels left rFire . . . (100%) b - +2 whip (venom) rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... c - ring of flight Stlth ++ (no ring) HPRegen 0.23/turn MPRegen 0.10/turn %: acrobat @: flying A: beak, talons 3, acrobatic a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 69 gold pieces. Inventory: Hand Weapons b - a +2 whip of venom (weapon) Missiles d - 6 javelins h - 5 poisoned darts i - 2 darts of disjunction Armour a - a +0 robe (worn) g - the +3 leather armour of Intuition {Rampage rCorr Int-5 Stlth+} (You found it on level 2 of the Dungeon) Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rCorr: It protects you from acid and corrosion. Int-5: It affects your intelligence (-5). Stlth+: It makes you more stealthy. It cannot be enchanted further. Jewellery c - a ring of flight (worn) f - an amulet of guardian spirit Talismans e - a storm talisman Scrolls c - a scroll of vulnerability {unknown} d - a scroll of identify {unknown} e - a scroll of fog {unknown} h - 2 scrolls of noise {unknown} m - a scroll of revelation {unknown} n - a scroll of poison {unknown} Potions g - 2 potions of magic f - 5 potions of moonshine {unknown} j - a potion of might {unknown} k - 2 potions of curing {unknown} l - 2 potions of attraction {unknown} Skills: + Level 0.8 Fighting - Level 2.1 Dodging - Level 2.0 Stealth + Level 2.0 Spellcasting + Level 4.0 Conjurations + Level 4.0 Air Magic You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 60% 1d6 3% 1 b - Static Discharge Conj/Air 30% 3-5/arc 5% 2 c - Swiftness Air 15% N/A 11% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Momentum Strike Conj/Tloc 16% 3d8 13% 2 Airstrike Air 7% 2d(2-18) 36% 4 Launch Clockwork Bee Frge 1% N/A 50% 3 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 Terence Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. You can magically evade attacks while moving or waiting. Message History Confirm with . or Enter, or press ? or * to list all spells. Terence is struck by an arc of lightning. You are struck by an arc of lightning. The lightning grounds out. Terence barely misses you. Casting: Static Discharge (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Terence is struck by an arc of lightning. Terence is moderately wounded. You are struck by an arc of lightning. The lightning grounds out. Terence hits you with a +0 trident. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Terence, wielding a +0 trident and wearing a +0 chain mail (moderately wounded, 79% to hit) The zap hits Terence. Terence is moderately wounded. Terence closely misses you. Magic courses through your body. Terence misses you. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line The zap hits Terence. Terence is heavily wounded. Terence looks irritated. Terence hits you with a +0 trident! * * * LOW HITPOINT WARNING * * * Okay, then. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line The zap hits Terence. Terence is severely wounded. Terence hits you with a +0 trident. * * * LOW HITPOINT WARNING * * * Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line The zap hits Terence. Terence is severely wounded. Terence bares his teeth. Terence hits you with a +0 trident! Ouch! That really hurt! You die... Terence says, "And stay out!" ####...#.####.# ............# ............# .# ...........# ... #....#.#.#### ... #.#.#.#.# .. . #...#.# ...##.#####....# .........@@....# ?.###.########># # #.# #.# #.. ### You could see Terence. Vanquished Creatures An adder (D:2) 2 ribbon worms (D:2) 5 hobgoblins A quokka (D:2) 3 ball pythons (D:2) 5 bats 2 endoplasms 2 frilled lizards (D:2) 2 goblins 4 kobolds 4 rats 31 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | JollyGreen the Tengu Air Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 703 | D:2 | Reached XP level 2. HP: 15/15 MP: 1/6 974 | D:2 | Reached XP level 3. HP: 19/19 MP: 2/7 1233 | D:2 | Identified the +3 leather armour of Intuition {Rampage | rCorr Int-5 Stlth+} 1377 | D:2 | Learned a level 2 spell: Static Discharge 1716 | D:2 | Learned a level 3 spell: Swiftness 1772 | D:3 | Encountered Terence 1786 | D:3 | Mangled by Terence Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_enchanted_forest, layout_loops_cross, minivault_24 D:2: layout_basic D:3: layout_basic, uniq_natasha, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 2 3 4 | 4.0 Fighting | | 0.8 Dodging | | 2.1 Stealth | | 2.0 Spellcasting | | 2.0 Air Magic | | 4.0 Action || total ---------------------------++------- Attack: Normal || 1 Melee: Whip || 1 Cast: Shock || 68 Static Discharge || 2 Drink: Magic || 1 Armour: Robe || 7 Dodge: Dodged || 13