Jrobins Level 1 of the Dungeon (0, 0, D:1) 7 stones a ball python corpse (skeletalised by now) (4, -6, D:1) a +0 short sword (9, -20, D:1) a +0 short sword (9, -2, D:1) a +0 club (11, -20, D:1) 4 stones a kobold corpse (skeletalised by now) (12, -7, D:1) a jackal skeleton a jackal skeleton a jackal skeleton (14, -13, D:1) a flux talisman (19, -10, D:1) a rat skeleton (21, 3, D:1) a rat corpse (skeletalised by now) (25, -8, D:1) 5 stones (35, -15, D:1) a frilled lizard skeleton (36, -18, D:1) 2 stones (36, -1, D:1) a +0 short sword a kobold skeleton (40, -9, D:1) a +0 rapier (40, -5, D:1) a +0 spear (45, -9, D:1) a bat skeleton (45, 2, D:1) a +0 dagger 5 stones a kobold corpse (skeletalised by now) (47, -12, D:1) a +0 club (49, -10, D:1) a +0 spear (59, 7, D:1) a hobgoblin corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 mace (5, 14, D:2) an adder corpse (skeletalised by now) (10, 13, D:2) a +0 hammer (10, 15, D:2) a +0 hammer (11, 7, D:2) a +0 hammer (11, 8, D:2) a +0 hammer (11, 11, D:2) a +1 hammer of draining (11, 12, D:2) a +0 hammer (11, 14, D:2) a +0 hammer (12, 7, D:2) a +0 hammer (12, 8, D:2) a +0 hammer (12, 10, D:2) a +0 hammer (13, 6, D:2) a +0 hammer (13, 7, D:2) a +1 hammer of holy wrath (unseen) (13, 8, D:2) the +4 hammer of Accidental Termination {flame, rElec Dex+3 SInv} Dex+3: It affects your dexterity (+3). rElec: It insulates you from electricity. SInv: It lets you see invisible. (unseen) (21, 2, D:2) a +0 mace (21, 20, D:2) a jackal skeleton (22, 20, D:2) a jackal skeleton (23, 19, D:2) a +0 dagger (26, 5, D:2) a +0 trident (27, 20, D:2) a +0 whip (27, 27, D:2) a jackal skeleton (28, 15, D:2) a hobgoblin skeleton (28, 36, D:2) a +0 short sword (29, 8, D:2) a bat skeleton (32, 2, D:2) a +0 club (35, 30, D:2) a +0 whip (41, 18, D:2) a +0 spear (41, 21, D:2) a +0 hand axe (42, 12, D:2) a +0 club (42, 13, D:2) a +0 dagger a goblin skeleton Level 3 of the Dungeon (0, 0, D:3) a +0 club a goblin corpse (skeletalised by now) (3, 18, D:3) a hobgoblin skeleton (7, -1, D:3) a +0 short sword (8, 41, D:3) a +0 short sword a kobold skeleton (9, 48, D:3) an adder corpse (skeletalised by now) (19, 27, D:3) a +0 robe (19, 47, D:3) a +0 short sword 5 stones a kobold skeleton (21, 33, D:3) 2 stones (24, 7, D:3) a +0 whip (24, 9, D:3) a frilled lizard corpse (skeletalised by now) (24, 44, D:3) a +0 trident (25, 37, D:3) a +0 pair of gloves (46, 3, D:3) 6 stones (51, -5, D:3) a rat corpse (skeletalised by now) (53, 1, D:3) a frilled lizard corpse (skeletalised by now) (56, 29, D:3) a +0 mace Level 4 of the Dungeon [Shop] Moimm's General Store a +0 helmet (54 gold) the Discursus on Destined Essence (336 gold) Spells Type Level a - Sting Conjuration/Alchemy 1 b - Ensorcelled Hibernation Hexes/Ice 2 c - Inner Flame Hexes/Fire 3 d - Cause Fear Hexes 4 a potion of resistance (120 gold) a scroll of noise (12 gold) 2 potions of brilliance (96 gold) a wand of paralysis (9) (259 gold) 5 curare-tipped darts (72 gold) a potion of heal wounds (60 gold) [Shop] Tuvaul's Distillery a potion of enlightenment (60 gold) a potion of heal wounds (60 gold) a potion of magic (96 gold) a potion of heal wounds (60 gold) a potion of cancellation (96 gold) a potion of degeneration (12 gold) a potion of resistance (120 gold) (0, 0, D:4) an adder skeleton (12, -30, D:4) 5 stones (14, -20, D:4) a +0 club a goblin skeleton (16, -4, D:4) a +0 chain mail (18, -48, D:4) 5 stones (25, -1, D:4) a +0 dagger 3 stones a kobold corpse (skeletalised by now) (33, -36, D:4) a +0 ring mail (41, -24, D:4) a +0 sling a +0 club (47, -23, D:4) a +0 short sword (48, -22, D:4) a +0 club (48, -20, D:4) a +0 spear Level 5 of the Dungeon (4, -17, D:5) a +0 short sword (8, -34, D:5) 17 gold pieces (12, -27, D:5) 2 scrolls of identify