Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 7090843827800475766 48 Jrobins the Grave Robber (level 3, 0/37 HPs) Began as a Vampire Necromancer on Feb 21, 2025. Slain by Terence ... wielding a +0 mace (5 damage) ... on level 2 of the Dungeon. The game lasted 00:02:21 (1505 turns). Jrobins the Grave Robber (Vampire Necromancer) Turns: 1505, Time: 00:02:21 Health: 0/37 AC: 21 Str: 7 XL: 3 Next: 50% Magic: 6/6 EV: 2 Int: 19 God: Gold: 74 SH: 0 Dex: 14 Spells: 6/7 levels left rFire . . . a - +0 dagger rCold . . . (no shield) rNeg . . . m - melded +0 leather armour rPois + (helmet currently unavailable) rElec . (cloak currently unavailable) rCorr . (gloves currently unavailable) SInv + (boots currently unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.46/turn (no ring) MPRegen 0.10/turn %: no passive effects @: tree-form, healing quickly A: resilient, branches, torment immunity, boosted hp, poison resistance, stationary, -Tele, alive, (fangs 3), see invisible, vampiric 2 a: Exsanguinate You were on level 2 of the Dungeon. You were a tree. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 74 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Missiles d - 3 poisoned darts Armour b - a +0 robe m - a +0 leather armour (melded) Scrolls e - a scroll of torment {unknown} n - a scroll of vulnerability {unknown} Potions c - a potion of magic h - a potion of invisibility {unknown} i - a potion of attraction {unknown} j - a potion of curing {unknown} k - a potion of brilliance {unknown} Skills: * Level 0.8 Fighting + Level 0.7 Short Blades + Level 2.3 Dodging + Level 3.4 Stealth * Level 2.5 Spellcasting + Level 4.9 Necromancy You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Soul Splinter Necr 84% N/A 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Grave Claw Necr 42% 2d10 3% 2 Vampiric Draining Necr 21% 2d7 6% 3 Animate Dead Necr 21% N/A 22% 4 Volatile Blastmotes Fire/Tloc 4% 2d10 43% 3 Curse of Agony Necr 21% N/A 52% 5 Fulminant Prism Conj/Alch 1% 3d5 85% 4 Iskenderun's Mystic Bla Conj/Tloc 2% 2d3 (+2d1 85% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are a tree. Your bark is very hard, but your evasion is minimal. Your unarmed attacks smack enemies forcefully with your branches. You are immune to unholy torment. Your maximum health is greatly increased. You are resistant to poisons. (rPois) Your roots penetrate the ground, keeping you stationary. You cannot be teleported. Your equipment is partially melded. Your natural rate of healing is slightly increased. ((You have razor-sharp teeth.)) You have supernaturally acute vision. (SInv) You are afflicted with vampirism and can become a bat while bloodless. Message History Terence is severely wounded. Terence barely misses you. Your soul wisp touches Terence but does no damage. Unknown command. Unknown command. Terence is nearby! You aren't carrying any items that you can evoke. Unknown command. Unknown command. It was a potion of lignification. You turn into a tree. Your +0 leather armour melds into your body. Your roots penetrate the ground. Your soul wisp returns to where it belongs. Terence is no longer weakened. Terence hits you with a +0 mace. * * * LOW HITPOINT WARNING * * * Unknown command. Unknown command. You hit Terence. Terence is almost dead. Terence hits you with a +0 mace. * * * LOW HITPOINT WARNING * * * You hit Terence but do no damage. Terence is almost dead. Terence hits you but does no damage. Unknown command. You closely miss Terence. Terence is severely wounded. Terence hits you but does no damage. You hit Terence. Terence is almost dead. Terence hits you but does no damage. Unknown command. You closely miss Terence. Terence is almost dead. Terence hits you but does no damage. You closely miss Terence. Terence is almost dead. Terence hits you with a +0 mace. You die... Terence says, "And stay out!" ........# #.# #.##...## ........## #.# #☼###.## .........# #.# #.# #.# .........# #.# #°# #.# .........####.# #○# #.# ..............###○###.# ............. .°.☼ ###.##.##########@# ###...#..☼☼○.§°°♣○# [....#.############ <....#.# ######.# #.# #.# #.# #.# ######.# You could see Terence. Vanquished Creatures 3 endoplasms A giant cockroach (D:2) 2 goblins 3 hobgoblins 3 jackals (D:1) A ball python (D:1) A bat (D:1) 4 rats 18 creatures vanquished. Vanquished Creatures (collateral kills) An adder (D:2) A dart slug (D:2) 2 ribbon worms (D:2) A ball python (D:2) 2 endoplasms A goblin (D:1) 2 bats (D:1) A frilled lizard (D:1) 3 rats (D:1) 14 creatures vanquished. Grand Total: 32 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Jrobins the Vampire Necromancer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 181 | D:1 | Reached XP level 2. HP: 15/20 MP: 3/5 944 | D:2 | Gained mutation: You are afflicted with vampirism and can | become a bat while bloodless. [Vampire growth] 944 | D:2 | Reached XP level 3. HP: 25/25 MP: 4/6 1477 | D:2 | Noticed Terence 1505 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_split_and_join, layout_basic D:2: layout_loops_ring, uniq_terence Action || total ---------------------------++------- Melee: Dagger || 112 Bite || 18 Cast: Soul Splinter || 39 Use: Scroll || 2 Potion || 1 Stab: Distracted || 1 Armour: Robe || 28 Leather armour || 28 Skin || 7 Dodge: Dodged || 65