Dungeon Crawl Stone Soup version 0.33.0-9-g42668ee437 (webtiles) character file. Game seed: 3378805864065707978 355411 Jrobins the Sorcerer (level 20, -8/120 HPs) Began as a Deep Elf Fire Elementalist on May 8, 2025. Was the Champion of Jiyva. Killed from afar by an ancient lich (24 damage) ... with a crystal spear ... while petrified by an ancient lich ... on level 5 of the Vaults. The game lasted 02:07:33 (45759 turns). Jrobins the Sorcerer (Deep Elf Fire Elementalist) Turns: 45759, Time: 02:07:34 Health: -8/120 AC: 25 Str: 8 XL: 20 Next: 12% Magic: 20/61 EV: 2 Int: 33 God: Jiyva [******] Gold: 2293 SH: 0 Dex: 14 Spells: 27/68 levels left rFire . . . u - staff "Badiahut" {Int+7 Earth} rCold + + + q - +0 kite shield "Nyuluv" {rElec rPois rC- rCorr} rNeg + + + T - +3 ring mail of the Dice {rPois rC++ rCorr Stlth-} rPois ∞ c - +0 helmet {SInv} rElec + d - +2 cloak of Sanuujur {*Corrode rElec rC+ MP+8} rCorr + Q - +0 pair of gloves SInv + J - +3 pair of mountain boots {steadfast, rC+} Will ++... K - amulet "Fyqefu" {Reflect rElec Str+5 Dex-4 SH+5 Stlth+} Stlth ++ C - +4 ring of protection HPRegen 2.00/turn s - ring of Harmony {rN+ MP+8 Int-4 Dex+3 Slay+3} MPRegen 1.54/turn %: corrode self (3%), reflection @: petrified, marked, corroded, hasted (expiring) A: magic regeneration, iridescent scales 3, large bone plates 2, cold resistance 3, low MP 1, sense surroundings 2, poison resistance, shaggy fur 1, weak 1, pseudopods 1, jelly absorbing missiles, persistent drain, efficient magic 1 }: 3/15 runes: barnacled, slimy, gossamer a: Renounce Religion, Oozemancy, Slimify You were on level 5 of the Vaults. You worshipped Jiyva. Jiyva was exalted by your worship. You visited 9 branches of the dungeon, and saw 44 of its levels. You visited the Abyss 1 time. You visited the chambers of the Necropolis 1 time. You also visited: Ice Cave. You collected 4956 gold pieces. You spent 2663 gold pieces at shops. Inventory: Hand Weapons k - the +6 spear of the Coward {drain, rC+ rN+} (You found it on level 5 of the Lair of Beasts) rC+: It protects you from cold. rN+: It protects you from negative energy. n - a +7 dagger of venom D - the +9 sword of Power {lifebolt} (You found it on level 5 of the Pits of Slime) Missiles b - 4 throwing nets Armour c - a +0 helmet of see invisible (worn) d - the +2 cloak of Sanuujur (worn) {*Corrode rElec rC+ MP+8} (You bought it in a shop on level 3 of the Elven Halls) *Corrode: It may corrode you when you take damage. rElec: It insulates you from electricity. rC+: It protects you from cold. MP+8: It affects your magic capacity (+8). q - the +0 kite shield "Nyuluv" (worn) {rElec rPois rC- rCorr} (You took it off Donald on level 1 of the Elven Halls) rElec: It insulates you from electricity. rPois: It protects you from poison. rC-: It makes you vulnerable to cold. rCorr: It protects you from acid and corrosion. w - the +7 ice dragon scales of Zin's Favour {+Blink rF- rC++ Int-4 Dex+5} (You found it in an ice cave) +Blink: It lets you blink. rF-: It makes you vulnerable to fire. rC++: It greatly protects you from cold. Int-4: It affects your intelligence (-4). Dex+5: It affects your dexterity (+5). x - a +0 ring mail of fire resistance J - the +3 pair of mountain boots (worn) {steadfast, rC+} (You acquired it on level 3 of the Lair of Beasts) Steadfast: It prevents involuntary movement, except for blinking, teleportation, or banishment. rC+: It protects you from cold. Q - a +0 pair of gloves (worn) T - the +3 ring mail of the Dice (worn) {rPois rC++ rCorr Stlth-} (You found it on level 10 of the Dungeon) rPois: It protects you from poison. rC++: It greatly protects you from cold. rCorr: It protects you from acid and corrosion. Stlth-: It makes you less stealthy. Magical Staves f - a staff of cold m - the staff of Imizoax {rC+ rN+ Will+ Dex-3 Necro Ice} (You found it on level 4 of the Shoals) [staff of cold] rC+: It protects you from cold. rN+: It protects you from negative energy. Will+: It increases your willpower. Dex-3: It affects your dexterity (-3). Necro: It increases the power of your Necromancy spells. Ice: It increases the power of your Ice spells. o - the staff of Exquisite Torment {Str+3 Int-3 Dex+4 Stlth+ Conj} (You found it on level 3 of the Elven Halls) [staff of conjuration] Str+3: It affects your strength (+3). Int-3: It affects your intelligence (-3). Dex+4: It affects your dexterity (+4). Stlth+: It makes you more stealthy. Conj: It increases the power of your Conjurations spells. u - the staff "Badiahut" (weapon) {Int+7 Earth} (You acquired it on level 6 of the Dungeon) [staff of earth] Int+7: It affects your intelligence (+7). Earth: It increases the power of your Earth spells. P - a staff of air Z - a staff of conjuration Jewellery a - a ring of positive energy s - the ring of Harmony (worn) {rN+ MP+8 Int-4 Dex+3 Slay+3} (You found it on level 2 of the Spider Nest) [ring of positive energy] rN+: It protects you from negative energy. MP+8: It affects your magic capacity (+8). Int-4: It affects your intelligence (-4). Dex+3: It affects your dexterity (+3). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). A - the ring of Omaas {^Contam rElec rC- rN++ MP+9} (You took it off an ironbound preserver on level 4 of the Vaults) [ring of magical power] ^Contam: It causes magical contamination when unequipped. rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. rN++: It greatly protects you from negative energy. MP+9: It affects your magic capacity (+9). C - a +4 ring of protection (worn) E - a ring of willpower K - the amulet "Fyqefu" (worn) {Reflect rElec Str+5 Dex-4 SH+5 Stlth+} (You acquired it on level 6 of the Dungeon) [amulet of reflection] Reflect: It reflects blocked missile attacks. rElec: It insulates you from electricity. Str+5: It affects your strength (+5). Dex-4: It affects your dexterity (-4). SH+5: It affects your SH (+5). Stlth+: It makes you more stealthy. M - an amulet of regeneration R - a ring of protection from fire V - a ring of willpower Wands v - a wand of paralysis (31) G - a wand of light (15) L - a wand of polymorph (3) N - a wand of flame (34) U - a wand of digging (2) Scrolls h - 3 scrolls of fear i - 5 scrolls of immolation p - 10 scrolls of teleportation O - 2 scrolls of brand weapon Y - 2 scrolls of poison Potions e - 2 potions of magic g - 5 potions of lignification j - 2 potions of curing l - 12 potions of ambrosia r - 6 potions of enlightenment t - 8 potions of heal wounds y - a potion of brilliance z - a potion of berserk rage {unknown} B - a potion of invisibility F - 4 potions of haste I - 3 potions of might W - 7 potions of resistance X - 2 potions of cancellation {unknown} Miscellaneous H - a +0 phantom mirror S - a +0 lightning rod (3/4) Skills: * Level 11.0 Fighting - Level 0.3 Short Blades + Level 1.0 Throwing + Level 4.5 Armour + Level 4.3 Dodging + Level 4.3 Stealth - Level 4.4 Shields + Level 24.8 Spellcasting * Level 12.0 Conjurations + Level 0.9 Translocations * Level 20.8 Fire Magic * Level 19.3 Air Magic + Level 1.1 Alchemy + Level 0.7 Evocations You had 27 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 100% 2x1d9 0% 1 b - Scorch Fire 100% 2d9 0% 2 c - Inner Flame Hex/Fire 83% N/A 1% 3 d - Call Canine Familiar Summ 41% N/A 28% 3 e - Airstrike Air 53% 2d(8-24) 1% 4 f - Plasma Beam Fire/Air 54% 2x1d69 1% 6 g - Ignite Poison Fire/Alch 85% N/A 1% 4 h - Mephitic Cloud Conj/Alch/Air 85% N/A 1% 3 i - Starburst Conj/Fire 49% 6d14 1% 6 j - Irradiate Conj/Alch 35% 3d23 17% 5 k - Iskenderun's Mystic Conj/Tloc 71% 2d14 (+2d86% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Swiftness Air 100% N/A 0% 3 Mercury Arrow Conj/Alch 100% 2d11 1% 2 Volatile Blastmotes Fire/Tloc 100% 2d18 1% 3 Flame Wave Conj/Fire 99% 2d21 1% 4 Forge Blazeheart Golem Fire/Frge 83% N/A 1% 4 Sticky Flame Fire/Alch 85% 2d13 1% 4 Vhi's Electric Charge Tloc/Air 100% N/A 1% 4 Arcjolt Conj/Air 49% 1d59 1% 5 Freezing Cloud Conj/Ice/Air 41% 6-21 3% 5 Silence Hex/Air 40% N/A 4% 5 Apportation Tloc 94% N/A 6% 1 Fulminant Prism Conj/Alch 35% 3d17 6% 4 Brom's Barrelling Bould Conj/Erth 88% 2d12 8% 4 Rending Blade Conj/Frge 69% 2d(11+4*) 8% 4 Kinetic Grapnel Frge 100% 1d8 10% 1 Slow Hex 100% N/A 10% 1 Summon Small Mammal Summ 100% N/A 10% 1 Ignition Fire 54% 3d15 12% 8 Construct Spike Launche Frge 82% 2d6 14% 2 Ensorcelled Hibernation Hex/Ice 82% N/A 14% 2 Teleport Other Tloc 47% N/A 19% 3 Forge Monarch Bomb Fire/Frge 41% 4d15 21% 6 Frozen Ramparts Ice 82% 1d13 28% 3 Launch Clockwork Bee Frge 41% N/A 28% 3 Ozocubu's Armour Ice 41% N/A 28% 3 Passwall Erth 57% N/A 28% 3 Sigil of Binding Hex 41% N/A 28% 3 Summon Ice Beast Ice/Summ 41% N/A 28% 3 Tukima's Dance Hex 41% N/A 28% 3 Orb of Destruction Conj 44% 9d12 50% 7 Passage of Golubria Tloc 47% N/A 52% 4 Dimensional Bullseye Hex/Tloc 22% N/A 58% 4 Eringya's Surprising Cr Summ 41% N/A 67% 4 Alistair's Intoxication Alch 32% N/A 85% 5 Alistair's Walking Alem Alch/Frge 44% N/A 90% 5 Borgnjor's Vile Clutch Necr/Erth 28% N/A 95% 5 Hoarfrost Cannonade Ice/Frge 20% 3d7/3d15 95% 5 Metabolic Englaciation Hex/Ice 20% N/A 95% 5 Nazja's Percussive Temp Frge 20% 4d7 95% 5 Hellfire Mortar Fire/Erth/Frge 46% 4d15 99% 7 Dispersal Tloc 23% N/A 100% 6 Eringya's Noxious Bog Alch 24% 4d6 100% 6 Forge Phalanx Beetle Frge 20% N/A 100% 6 Sculpt Simulacrum Ice/Alch 22% N/A 100% 6 Malign Gateway Summ/Tloc 22% N/A 100% 7 Spellspark Servitor Conj/Frge 34% N/A 100% 7 Sphinx Sisters Hex/Summ 20% N/A 100% 7 Splinterfrost Shell Ice/Frge 20% 6d9 100% 7 Lehudib's Crystal Spear Conj/Erth 44% 10d11 100% 8 Summon Horrible Things Summ 20% N/A 100% 8 Dragon's Call Summ 20% N/A 100% 9 Fire Storm Conj/Fire 49% 8d13 100% 9 Platinum Paragon Frge 20% 4d14 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (1/1) D:4 Lair (5/5) D:11 Shoals (4/4) Lair:3 Spider (4/4) Lair:2 Slime (5/5) Lair:4 Orc (2/2) D:10 Elf (3/3) Orc:2 Vaults (5/5) D:14 Depths (0/4) D:15 IceCv (visited) Crypt: Vaults:2-3 Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Jiyva Shops: D:1 = D:7 ( D:9 : D:10 ( D:14 * Orc:2 *((? Elf:2 * Elf:3 [((( Vaults:4 ( Annotations: Lair:5 exclusion: obsidian statue Slime:5 Royal Jelly Vaults:5 Sojobo Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. You are completely covered in iridescent scales. (AC +6) You are mostly covered in large bone plates. (SH +6) You are almost immune to the effects of cold. (rC+++) Your magical capacity is low. (-10% MP) You passively map the area around you. You are resistant to poisons. (rPois) You are covered in fur. (AC +1) You are weak. (Str -2) Armour fits poorly on your pseudopods. You have a small jelly attached to you that may absorb projectiles. Your health recovers twice as slowly from being drained. Spells you cast cost 1 less MP (to a minimum of 1). Message History The ancient lich casts a spell at you. The bolt of acid hits you! You resist. * * * LOW HITPOINT WARNING * * * The acid corrodes you! Unknown command. Unknown command. Casting: Plasma Beam (mildly dangerous; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate The bolt of lightning hits the ancient lich! The ancient lich resists. The ancient lich is almost destroyed. The bolt of lightning hits the lich!! The lich is almost destroyed. The fiery plasma misses the ancient lich. The fiery plasma hits the lich. You destroy the lich! The ancient lich gestures at you while chanting. The bolt of acid misses you. A shock serpent comes into view. You have turned to stone. Your Conjurations skill increases to level 12! The ancient lich points at you and mumbles some strange words. The crystal spear hits you!! * * * LOW HITPOINT WARNING * * * Your extra speed is starting to run out. The shock serpent changes into a cyclops! The ancient lich points at you and mumbles some strange words. You struggle to resist. A vault guard comes into view. It is wielding a +0 halberd. The ancient lich touches you but does no damage. You flicker back into view. The cyclops changes into a glowing orange brain! The ancient lich touches you. * * * LOW HITPOINT WARNING * * * You hear a distant slurping noise. The glowing orange brain changes into a shining eye! The ancient lich gestures at you while chanting. The crystal spear hits you!!! You die... Jiyva sends a jelly to digest your equipment. ...QD§......CC..p.. .....<