Jrobins Level 1 of the Dungeon (9, 8, D:1) a rat corpse (skeletalised by now) a hobgoblin corpse (skeletalised by now) (16, 6, D:1) a +0 ring mail (33, -21, D:1) a +0 dagger (40, 12, D:1) a +0 sling (43, 10, D:1) a +0 leather armour (48, 5, D:1) a +0 robe Level 2 of the Dungeon (0, 6, D:2) a +0 whip (3, 25, D:2) a +0 dagger of venom 3 stones (6, 15, D:2) an inkwell talisman (9, 20, D:2) a +0 club 3 stones (10, 18, D:2) a +0 short sword 5 stones a kobold corpse (skeletalised by now) (10, 19, D:2) a hobgoblin corpse (skeletalised by now) (15, 5, D:2) a +0 trident (25, 17, D:2) a +0 spear (28, -1, D:2) a +2 arbalest of freezing (31, -1, D:2) a ball python skeleton Level 3 of the Dungeon (2, -20, D:3) 2 flux baubles (10, 11, D:3) an orb of guile (11, 11, D:3) a bat skeleton (11, 13, D:3) a +0 flail a +0 hand axe an orc skeleton an orc skeleton (12, 4, D:3) a +0 club a goblin skeleton (12, 13, D:3) a +0 whip (25, -15, D:3) a quokka skeleton (27, -7, D:3) a +0 whip a kobold skeleton (40, -14, D:3) a +0 spear (50, -8, D:3) a +0 sling (54, -13, D:3) a quill talisman (54, 18, D:3) a +0 flail a +0 flail a +0 leather armour an orc corpse (skeletalised by now) (55, 18, D:3) a +0 dagger a +0 robe a +0 short sword an orc corpse (skeletalised by now) (57, -13, D:3) a +0 dagger (57, -12, D:3) a hobgoblin corpse (skeletalised by now) (57, -11, D:3) a hobgoblin corpse (skeletalised by now) a hobgoblin corpse (skeletalised by now) (58, -12, D:3) a +0 devious dagger a goblin corpse (skeletalised by now) (61, -12, D:3) a +0 club Level 4 of the Dungeon (8, -26, D:4) a +0 dagger (9, 2, D:4) a +0 trident (9, 8, D:4) a ball python skeleton (14, 4, D:4) a +0 quarterstaff (15, 0, D:4) a +0 trident (20, 6, D:4) a +0 trident (49, -5, D:4) a rimehorn talisman (50, -3, D:4) a +0 quarterstaff Level 5 of the Dungeon (3, 41, D:5) a +0 hand axe (4, 26, D:5) a +0 mace (16, 10, D:5) a +0 club a +0 ring mail an adder skeleton (20, 25, D:5) a +0 ring mail (21, 39, D:5) an adder corpse (skeletalised by now) (26, 28, D:5) a talisman of death (31, 9, D:5) a hound skeleton (32, 14, D:5) a hound skeleton (36, 24, D:5) a +0 orcbow (40, -5, D:5) a +0 leather armour a +0 rapier (42, -3, D:5) an iguana skeleton (45, 2, D:5) a +0 robe (51, 11, D:5) 3 flux baubles (51, 22, D:5) a +0 scythe a +0 robe Level 6 of the Dungeon [Shop] Gozag's Platinum Reserve the conjuration staff "Ocvuryid" {Dex+3 Conj Alch} (4390 gold) [staff of conjuration] Dex+3: It affects your dexterity (+3). Conj: It increases the power of your Conjurations spells. Alch: It increases the power of your Alchemy spells. the +2 robe of Kipn {Fly rElec rC- Archmagi} (3400 gold) Fly: It grants you flight. rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. Archmagi: It increases the power of your magical spells. It cannot be enchanted further. the earth staff "Suaf" {Int+3 Earth} (3830 gold) [staff of earth] Int+3: It affects your intelligence (+3). Earth: It increases the power of your Earth spells. the +0 robe of Juanuef {rElec rC+} (2190 gold) rElec: It insulates you from electricity. rC+: It protects you from cold. It cannot be enchanted further. the ring "Pudghuso" {*Corrode rElec EV+5 Int+4 Slay+3} (6540 gold) [ring of evasion] *Corrode: It may corrode you when you take damage. rElec: It insulates you from electricity. EV+5: It affects your evasion (+5). Int+4: It affects your intelligence (+4). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). the fire staff "Onezxei" {*Slow rF+ Int+4 Summ Fire Earth} (4600 gold) [staff of fire] *Slow: It may slow you when you take damage. rF+: It protects you from fire. Int+4: It affects your intelligence (+4). Summ: It increases the power of your Summonings spells. Fire: It increases the power of your Fire spells. Earth: It increases the power of your Earth spells. the +3 leather armour of Ypaus {Harm rPois rCorr Dex-3} (2750 gold) Harm: It increases damage dealt and taken. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Dex-3: It affects your dexterity (-3). It cannot be enchanted further. the amulet of Circularity {^Contam Harm Rampage rPois Regen+} (3560 gold) [amulet of regeneration] ^Contam: It causes magical contamination when unequipped. Harm: It increases damage dealt and taken. Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rPois: It protects you from poison. Regen+: It increases your rate of health regeneration. the ring of the Good {rPois rN+ Slay+2} (3960 gold) [ring of poison resistance] rPois: It protects you from poison. rN+: It protects you from negative energy. Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). the ring of Kikubaaqudgha's Favour {rPois rN+ AC+4 Str+3 Dex-3} (5140 gold) [ring of protection] rPois: It protects you from poison. rN+: It protects you from negative energy. AC+4: It affects your AC (+4). Str+3: It affects your strength (+3). Dex-3: It affects your dexterity (-3). the +1 robe of the Abyss {*Slow rF+ Int+6 Archmagi} (4090 gold) *Slow: It may slow you when you take damage. rF+: It protects you from fire. Int+6: It affects your intelligence (+6). Archmagi: It increases the power of your magical spells. It cannot be enchanted further. the +1 leather armour of Aqaannen {+Inv Str+3} (2730 gold) +Inv: It lets you turn invisible. Str+3: It affects your strength (+3). It cannot be enchanted further. the ring of Velleity {rC+++ Dex+6} (7800 gold) [ring of dexterity] rC+++: It renders you almost immune to cold. Dex+6: It affects your dexterity (+6). the ring of Foas {rElec rF- rC+ Will+ EV+5 Str+3} (6190 gold) [ring of evasion] rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. rC+: It protects you from cold. Will+: It increases your willpower. EV+5: It affects your evasion (+5). Str+3: It affects your strength (+3). the +1 robe "Nitavav" {rElec rF- rN+ Regen+} (1710 gold) rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. rN+: It protects you from negative energy. Regen+: It increases your rate of health regeneration. It cannot be enchanted further. a +0 rapier of freezing (1190 gold) the lupine talisman of the Shoals {rC+} (4500 gold) [lupine talisman] rC+: It protects you from cold. the ring "Damnable Contraption" {rC+ rCorr Stlth+} (3680 gold) [ring of resist corrosion] rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. the orb of Twilight {Mesmerism, ^Contam Str+5 Hexes} (4150 gold) ^Contam: It causes magical contamination when unequipped. Str+5: It affects your strength (+5). Hexes: It increases the power of your Hexes spells. the cold staff of Bodily Harmony {rC+ Str+5 Dex+3 Stlth+ Ice} (5160 gold) [staff of cold] rC+: It protects you from cold. Str+5: It affects your strength (+5). Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. Ice: It increases the power of your Ice spells. (0, 0, D:6) a +0 chain mail (5, 0, D:6) a +0 flail a gnoll skeleton (10, 12, D:6) a +0 scale mail (22, 13, D:6) a +0 barding (23, -37, D:6) a +2 dagger of pain a +0 dagger a +0 short sword 2 stones a +0 dagger (23, 6, D:6) a +0 club an orc skeleton (23, 7, D:6) a +0 war axe (24, -37, D:6) a +0 short sword a +0 dagger 4 stones a kobold corpse (skeletalised by now) (24, -36, D:6) a +0 whip a +0 club a kobold corpse (skeletalised by now) (24, 7, D:6) a +0 hand axe (24, 8, D:6) a +0 trident a +0 chain mail (27, 0, D:6) a gnoll corpse (skeletalised by now) (28, -1, D:6) a +0 whip a +0 leather armour a +0 short sword a kobold skeleton (29, 12, D:6) a +0 ring mail (49, -22, D:6) a +0 club a +0 chain mail (50, -23, D:6) a +0 dagger a +0 robe (50, -22, D:6) a +0 dagger a +0 robe a +0 club a +0 leather armour Level 7 of the Dungeon (0, 0, D:7) a +0 dagger an orc skeleton (0, 15, D:7) a +0 rapier (1, -3, D:7) a +0 whip (1, -2, D:7) a +0 whip (1, -1, D:7) a +1 short sword of venom a kobold skeleton (2, -1, D:7) a +0 dagger a +0 whip 3 stones a +0 short sword (3, -2, D:7) a +0 dagger (3, -1, D:7) 4 stones a +0 short sword (3, 12, D:7) a bullfrog corpse (skeletalised by now) (8, -8, D:7) a parchment of Call Imp (15, -14, D:7) a parchment of Sphinx Sisters (16, 0, D:7) a parchment of Call Canine Familiar (18, -5, D:7) a +0 club a kobold skeleton (18, -4, D:7) a +0 dagger a kobold skeleton (19, -5, D:7) a +0 short sword (20, -5, D:7) a +0 club a kobold skeleton (21, -8, D:7) a +1 dagger of venom (22, -7, D:7) a +0 club a kobold skeleton (23, -9, D:7) a +0 orcbow a centaur skeleton (23, 14, D:7) a +0 halberd a gnoll skeleton (38, 1, D:7) a +0 dagger Level 8 of the Dungeon (2, -17, D:8) a +0 robe a +0 dagger an orc skeleton (2, -16, D:8) a +0 dagger (2, 0, D:8) a poisoned dart (unseen) (3, -16, D:8) a +0 ring mail a +0 hand axe an orc skeleton (3, -1, D:8) a poisoned dart (unseen) (4, -14, D:8) a +0 short sword a +0 dagger a kobold skeleton (4, -3, D:8) a +0 dagger a +0 robe an orc corpse (4, -1, D:8) a poisoned dart (unseen) (5, -14, D:8) a +0 chain mail a +0 hand axe an orc skeleton (6, -14, D:8) a +0 short sword a +0 short sword a kobold skeleton a kobold skeleton (6, -13, D:8) a +0 short sword (8, 9, D:8) a +0 mace a +0 chain mail an orc corpse (skeletalised by now) (9, 3, D:8) a +0 club the Ecumenical Temple