Jrobins Level 1 of the Dungeon (0, 0, D:1) a hobgoblin corpse (skeletalised by now) (0, 3, D:1) a +0 club (5, -11, D:1) a +0 ring mail (8, -16, D:1) a +0 short sword a stone (32, -4, D:1) a ball python skeleton (33, -3, D:1) a +0 quarterstaff (36, 3, D:1) a +0 club (37, 0, D:1) a +0 club (37, 7, D:1) a quokka skeleton (46, 1, D:1) a +0 short sword 5 stones (52, -16, D:1) a bat corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a bat corpse (skeletalised by now) (4, -4, D:2) a +0 club (4, 10, D:2) a +0 club (7, -7, D:2) an adder corpse (skeletalised by now) (11, 10, D:2) a hobgoblin skeleton (11, 33, D:2) a +0 short sword 5 stones (13, 2, D:2) a rat skeleton (17, 11, D:2) a +0 war axe (23, 1, D:2) 2 flux baubles (27, 18, D:2) a hobgoblin skeleton (34, -11, D:2) a +0 scale mail (44, 3, D:2) a hobgoblin corpse (skeletalised by now) (46, -15, D:2) a +0 club (46, -8, D:2) a +0 robe (48, -11, D:2) a +0 sling (51, 3, D:2) a hobgoblin corpse (skeletalised by now) (60, 12, D:2) a bat skeleton (65, -3, D:2) a +0 dagger Level 3 of the Dungeon [Shop] Axenasme's Antique Armour Boutique a +0 leather armour (50 gold) a +1 troll leather armour (550 gold) a +0 robe (22 gold) a +0 pair of boots (112 gold) a +0 pair of gloves (112 gold) a +0 robe (22 gold) a +0 ring mail (100 gold) (0, 0, D:3) a +0 dagger 5 stones (2, 8, D:3) a +0 club a goblin skeleton (18, 21, D:3) a +0 sling (31, 30, D:3) a bat corpse (skeletalised by now) (35, 37, D:3) a rat corpse (skeletalised by now) (44, 45, D:3) a +0 club a +0 dagger a +0 sling a goblin skeleton a goblin skeleton (44, 47, D:3) a +0 dagger a +0 club a goblin skeleton (46, 44, D:3) a +0 animal skin (48, 44, D:3) a +0 club (51, 3, D:3) a ball python corpse (skeletalised by now) (53, 44, D:3) a +0 flail an orc skeleton (55, 1, D:3) a +0 dagger Level 4 of the Dungeon (2, -7, D:4) a hobgoblin skeleton (8, 34, D:4) a +0 sling (14, 17, D:4) a +0 mace an orc corpse (skeletalised by now) (14, 18, D:4) a +0 short sword a +0 chain mail (15, 18, D:4) a +0 robe a +0 dagger a +0 dagger an orc skeleton (18, 21, D:4) a +0 trident an orc skeleton (20, 17, D:4) a parchment of Passwall (24, -19, D:4) a hobgoblin corpse (skeletalised by now) (38, 24, D:4) an adder skeleton (47, 8, D:4) a +0 rapier (55, 8, D:4) a +0 club Level 5 of the Dungeon [Shop] Gozag's Platinum Reserve the air staff of the Silent Majority {rElec rC+ Summ Forge Air} (5020 gold) [staff of air] rElec: It insulates you from electricity. rC+: It protects you from cold. Summ: It increases the power of your Summonings spells. Forge: It increases the power of your Forgecraft spells. Air: It increases the power of your Air spells. the +0 dagger of Kuninyum {heavy, rElec rF+ Dex-3 Stlth+} (2110 gold) rElec: It insulates you from electricity. rF+: It protects you from fire. Dex-3: It affects your dexterity (-3). Stlth+: It makes you more stealthy. It cannot be enchanted further. the +11 whip of Irgheb {vamp, rElec Will+} (8210 gold) rElec: It insulates you from electricity. Will+: It increases your willpower. It cannot be enchanted further. the +6 mace "Ympiesick" {pain, rPois rF- Dex-2 SInv} (4170 gold) rPois: It protects you from poison. rF-: It makes you vulnerable to fire. Dex-2: It affects your dexterity (-2). SInv: It lets you see invisible. It cannot be enchanted further. the amulet "Fioqoar" {Chemistry Harm rF+ Int+2 Dex+3} (5450 gold) [amulet of chemistry] Chemistry: It restores some MP whenever you drink a potion and also enhances your alchemy spells. Harm: It increases damage dealt and taken. rF+: It protects you from fire. Int+2: It affects your intelligence (+2). Dex+3: It affects your dexterity (+3). the +3 dagger "Hydrabane" {freeze, rPois Stlth+} (3260 gold) rPois: It protects you from poison. Stlth+: It makes you more stealthy. It cannot be enchanted further. the +1 short sword of Dudal {drain, *Corrode Dex+5} (2230 gold) *Corrode: It may corrode you when you take damage. Dex+5: It affects your dexterity (+5). It cannot be enchanted further. the fire staff "Enakhl Ikaot" {rF+ rCorr Str+3 Int+2 Dex+2 Fire} (5230 gold) [staff of fire] rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). Int+2: It affects your intelligence (+2). Dex+2: It affects your dexterity (+2). Fire: It increases the power of your Fire spells. the hive talisman "Duekhar" {rF+ Dex+2 SInv} (11760 gold) [hive talisman] rF+: It protects you from fire. Dex+2: It affects your dexterity (+2). SInv: It lets you see invisible. the medusa talisman of Inquiry {Int+4 Dex+2} (4610 gold) [medusa talisman] Int+4: It affects your intelligence (+4). Dex+2: It affects your dexterity (+2). the +0 leather armour of Dusk {Will+ Dex+4} (2300 gold) Will+: It increases your willpower. Dex+4: It affects your dexterity (+4). It cannot be enchanted further. the +4 pair of boots of Warul {rElec Regen+ Str-5 Int+4} (3640 gold) rElec: It insulates you from electricity. Regen+: It increases your rate of health regeneration. Str-5: It affects your strength (-5). Int+4: It affects your intelligence (+4). It cannot be enchanted further. the +3 whip "Conservator" {antimagic, rElec Will- rCorr} (3790 gold) rElec: It insulates you from electricity. Will-: It decreases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the ring of Xom's Absentmindedness {*Slow rPois rF+ Will+ Str+3} (4030 gold) [ring of poison resistance] *Slow: It may slow you when you take damage. rPois: It protects you from poison. rF+: It protects you from fire. Will+: It increases your willpower. Str+3: It affects your strength (+3). the +2 hand axe of Kohieh {drain, *Slow Dex+7} (3150 gold) *Slow: It may slow you when you take damage. Dex+7: It affects your dexterity (+7). It cannot be enchanted further. the ring of Fyokukh {^Drain rPois Str+9 Int-4} (3190 gold) [ring of poison resistance] ^Drain: It drains your maximum health when unequipped. rPois: It protects you from poison. Str+9: It affects your strength (+9). Int-4: It affects your intelligence (-4). a +5 antimagic broad axe (5400 gold) the +1 dagger "Furoreh" {protect, Will+ Str+4 Int+2} (3260 gold) Will+: It increases your willpower. Str+4: It affects your strength (+4). Int+2: It affects your intelligence (+2). It cannot be enchanted further. the +3 whip of the Lamprey {concuss, Bane +Blink rF++ Will+} (5460 gold) Bane: It inflicts you with a random bane when you equip it. +Blink: It lets you blink. rF++: It greatly protects you from fire. Will+: It increases your willpower. It cannot be enchanted further. the +0 leather armour of Resilience {Harm rC- rN+ Dex+6} (1880 gold) Harm: It increases damage dealt and taken. rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. Dex+6: It affects your dexterity (+6). It cannot be enchanted further. (0, 0, D:5) a +0 chain mail (7, 0, D:5) an adder skeleton (13, 10, D:5) the scarab talisman "Himisil" {+Inv} [scarab talisman] +Inv: It lets you turn invisible. (19, -8, D:5) a +0 mace (21, -3, D:5) a +0 robe (21, 22, D:5) a scorpion corpse (31, 26, D:5) a +0 short sword (36, 18, D:5) a scroll of fear (53, 25, D:5) a black bear corpse (skeletalised by now) the Ecumenical Temple