Jrobins Level 1 of the Dungeon (8, -6, D:1) a hobgoblin skeleton (9, 3, D:1) a +0 dagger (21, 3, D:1) a +0 hand axe (24, -19, D:1) a +0 club (26, 24, D:1) a kobold corpse (skeletalised by now) (27, 22, D:1) a ball python corpse (skeletalised by now) a jackal corpse (skeletalised by now) (28, -17, D:1) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (29, -19, D:1) a +0 robe (32, -9, D:1) a +0 club a goblin skeleton (36, -29, D:1) a +0 hand axe (39, 6, D:1) a bat corpse (skeletalised by now) Level 2 of the Dungeon (34, 25, D:2) a +0 robe (41, 30, D:2) a +0 hand axe (42, -1, D:2) a scarf of repulsion (unseen) (53, 17, D:2) an inkwell talisman (64, 0, D:2) a +0 short sword a kobold corpse (skeletalised by now) (67, -10, D:2) a +0 club Level 3 of the Dungeon [Shop] Voow's Antique Weapon Shoppe the +10 executioner's axe of the Aged Xenophobes {venom, Int+3} (1951 gold) Int+3: It affects your intelligence (+3). It cannot be enchanted further. a +0 spear (72 gold) a +2 orcbow of draining (460 gold) a +0 trident (84 gold) a +0 spear (72 gold) the +5 mace of Inference {freeze, rElec} (1065 gold) rElec: It insulates you from electricity. It cannot be enchanted further. a +0 whip (60 gold) a +0 sling (36 gold) a +1 whip of distortion (316 gold) a +0 quarterstaff (120 gold) (0, 0, D:3) a +0 ring mail (18, -6, D:3) a +0 dagger (19, 4, D:3) a +0 dagger a kobold skeleton (20, 18, D:3) a +0 robe (21, 13, D:3) a +0 trident (30, -14, D:3) a +0 quarterstaff (33, 23, D:3) a frilled lizard corpse (skeletalised by now) (38, -6, D:3) a +0 ring mail a hobgoblin skeleton (38, -5, D:3) a +0 whip (42, 4, D:3) a quill talisman