Jrobins Level 1 of the Dungeon (0, 0, D:1) a ball python corpse (skeletalised by now) (10, 7, D:1) a +0 club a goblin corpse (skeletalised by now) (15, 21, D:1) a +0 dagger a kobold corpse (skeletalised by now) (25, 5, D:1) a +0 dagger a goblin corpse (skeletalised by now) (26, 5, D:1) a ball python corpse (skeletalised by now) a ball python corpse (skeletalised by now) (30, 41, D:1) a hobgoblin corpse (skeletalised by now) (45, -3, D:1) a +0 mace (48, 15, D:1) a hobgoblin skeleton (55, 26, D:1) a +0 helmet (56, 24, D:1) a frilled lizard skeleton (61, 7, D:1) a rat corpse (skeletalised by now) (61, 32, D:1) a hobgoblin skeleton (68, -3, D:1) a +0 robe (69, 7, D:1) a +0 hand axe Level 2 of the Dungeon (10, 26, D:2) a +0 dagger (21, 17, D:2) a +0 plate armour (22, 5, D:2) a +0 club a +0 whip a +0 flail (23, 14, D:2) 3 stones a +0 whip a kobold skeleton (26, 19, D:2) a ball python skeleton (31, 15, D:2) a bat skeleton (38, -10, D:2) a +2 sling of flaming (38, 7, D:2) a +0 leather armour (41, -6, D:2) a bat corpse (skeletalised by now) (45, 8, D:2) a +0 dagger (46, 27, D:2) a +0 robe (50, 28, D:2) a +2 helmet Level 3 of the Dungeon [Shop] Baenid's General Store a potion of lignification (42 gold) a parchment of Passwall (123 gold) a parchment of Vhi's Electric Charge (182 gold) a +6 long sword of valour (497 gold) a scarf of invisibility (168 gold) a potion of attraction (unknown) (42 gold) a +0 quarterstaff (70 gold) a scroll of teleportation (42 gold) a +0 long sword (49 gold) [Shop] Gozag's Platinum Reserve the +1 whip of the Wraith {elec, Int+5} (2870 gold) Int+5: It affects your intelligence (+5). It cannot be enchanted further. the ring of Boguxile {rCorr SInv} (3120 gold) [ring of resist corrosion] rCorr: It protects you from acid and corrosion. SInv: It lets you see invisible. the +1 leather armour of the Eternal Fruit {Dex+5 Slay-3} (1190 gold) Dex+5: It affects your dexterity (+5). Slay-3: It affects your accuracy & damage with ranged weapons and melee (-3). It cannot be enchanted further. the +11 mace of Proximity {venom, rPois rF+} (7680 gold) rPois: It protects you from poison. rF+: It protects you from fire. It cannot be enchanted further. the cold staff of Jyomiug {rPois rC+ Will+++ Str-3 SInv Ice} (6210 gold) [staff of cold] rPois: It protects you from poison. rC+: It protects you from cold. Will+++: It greatly increases your willpower. Str-3: It affects your strength (-3). SInv: It lets you see invisible. Ice: It increases the power of your Ice spells. the +5 dagger "Caysm" {protect, Str+4} (4280 gold) Str+4: It affects your strength (+4). It cannot be enchanted further. the ring of Vidwiu {rF+ rC+ Str+2} (4320 gold) [ring of protection from fire] rF+: It protects you from fire. rC+: It protects you from cold. Str+2: It affects your strength (+2). the amulet of Fun {Wildshape rCorr Int+3} (4890 gold) [amulet of wildshape] Wildshape: It improves your skill with shapeshifting (+5). rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). the fire staff of Optimality {rF+ Forge Fire} (3760 gold) [staff of fire] rF+: It protects you from fire. Forge: It increases the power of your Forgecraft spells. Fire: It increases the power of your Fire spells. the ring "Karoajymp" {rF+ rC+ Will+ Dex+9} (6890 gold) [ring of dexterity] rF+: It protects you from fire. rC+: It protects you from cold. Will+: It increases your willpower. Dex+9: It affects your dexterity (+9). the +7 whip "Voaphit" {venom, rPois rC+ Stlth-} (5480 gold) rPois: It protects you from poison. rC+: It protects you from cold. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +0 leather armour of Existentialism {-Tele Int+3 Dex+3 Stlth+} (1740 gold) -Tele: It prevents most forms of teleportation. Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. It cannot be enchanted further. the amulet of Life {Acrobat Int-4 Dex+5 Stlth+} (4190 gold) [amulet of the acrobat] Acrobat: It increases your evasion after moving or waiting. Int-4: It affects your intelligence (-4). Dex+5: It affects your dexterity (+5). Stlth+: It makes you more stealthy. the ring of the Stopping Gods {rF+ rCorr Int-2 Dex+6 Slay+2} (5980 gold) [ring of dexterity] rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Int-2: It affects your intelligence (-2). Dex+6: It affects your dexterity (+6). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). the amulet "Quejuxi" {Faith rC+ Will+++} (8200 gold) [amulet of faith] Faith: It allows you to gain divine favour quickly. rC+: It protects you from cold. Will+++: It greatly increases your willpower. the air staff of the Glowing Siren {rElec rPois rN+ Dex-3 Air Earth} (3970 gold) [staff of air] rElec: It insulates you from electricity. rPois: It protects you from poison. rN+: It protects you from negative energy. Dex-3: It affects your dexterity (-3). Air: It increases the power of your Air spells. Earth: It increases the power of your Earth spells. the +2 robe of Hospitality {Rampage Will+ Str+6} (3610 gold) Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. Will+: It increases your willpower. Str+6: It affects your strength (+6). It cannot be enchanted further. the +4 ring mail "Picuy" {rF+ rN+} (4220 gold) rF+: It protects you from fire. rN+: It protects you from negative energy. It cannot be enchanted further. the +0 robe of Wagak {+Blink Fly rPois Dex-4} (1280 gold) +Blink: It lets you blink. Fly: It grants you flight. rPois: It protects you from poison. Dex-4: It affects your dexterity (-4). It cannot be enchanted further. the +1 ring mail of Jipti {rF+ Regen+ MP+5} (3350 gold) rF+: It protects you from fire. Regen+: It increases your rate of health regeneration. MP+5: It affects your magic capacity (+5). It cannot be enchanted further. (0, 0, D:3) a frilled lizard skeleton (6, -8, D:3) a +0 dagger a +0 ring mail (26, 20, D:3) a +0 club (27, 38, D:3) a +0 dagger a goblin skeleton (28, 37, D:3) 2 stones a +0 dagger (35, 27, D:3) a +0 dagger a +0 ring mail an orc corpse (skeletalised by now) (35, 29, D:3) a +0 short sword a +0 ring mail a +0 dagger (36, 14, D:3) a +0 club (36, 15, D:3) a +0 mace a +0 ring mail a +0 flail a +0 dagger a +0 robe (36, 28, D:3) a +0 club a +0 chain mail an orc corpse (skeletalised by now) (36, 29, D:3) an adder corpse (skeletalised by now) (41, 28, D:3) a +0 club a kobold corpse (skeletalised by now) (47, 18, D:3) a +0 dagger a kobold corpse (skeletalised by now) Level 4 of the Dungeon (5, -5, D:4) a +0 club (8, -3, D:4) a +0 whip (9, -4, D:4) a +0 club a +0 leather armour (11, -4, D:4) a +0 whip a +0 leather armour (11, 10, D:4) 6 gold pieces (30, -5, D:4) a +0 club (31, -12, D:4) a +0 club (36, 5, D:4) a staff of conjuration (38, -10, D:4) a +0 club a +0 sling a +0 dagger a +0 sling a +0 dagger a +0 dagger a +0 helmet a +0 animal skin a +0 mace (38, -8, D:4) a +0 club a +0 club a +0 dagger (39, 14, D:4) a +0 ring mail Level 5 of the Dungeon (6, -11, D:5) a +0 dagger (17, 19, D:5) a +0 short sword (19, -10, D:5) a ring of willpower (28, -6, D:5) a wand of light (9) (52, -15, D:5) a +0 ring mail (52, 19, D:5) a +0 sling (53, 6, D:5) a +0 leather armour Level 6 of the Dungeon the Ecumenical Temple