Jrobins Level 1 of the Dungeon (0, 0, D:1) a bat corpse (skeletalised by now) (1, -13, D:1) a +0 short sword a stone a kobold skeleton (1, -12, D:1) a +0 club a frilled lizard skeleton (2, -13, D:1) a frilled lizard skeleton (5, -29, D:1) a +0 dagger (5, -17, D:1) a +0 whip (8, -18, D:1) a bat skeleton (20, -32, D:1) a +0 mace (21, 15, D:1) a bat corpse (skeletalised by now) (24, 9, D:1) a rat skeleton (26, -32, D:1) a quill talisman (29, 12, D:1) a bat skeleton (30, -8, D:1) 3 large rocks (37, 24, D:1) a +0 short sword (38, -18, D:1) a bat corpse (skeletalised by now) (39, 13, D:1) a +0 whip 5 stones (39, 21, D:1) a ball python corpse (skeletalised by now) (40, -6, D:1) a +0 tower shield (44, -29, D:1) a +0 short sword (57, 11, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a rat corpse (skeletalised by now) (6, 4, D:2) a +0 mace Level 3 of the Dungeon (0, 0, D:3) a +0 dagger 2 stones a kobold corpse (skeletalised by now) (20, -45, D:3) a +0 whip a +0 ring mail a +0 robe (20, -44, D:3) a +0 whip a +0 club an orc corpse (20, -35, D:3) a scroll of identify (32, -39, D:3) a +0 war axe (40, -8, D:3) a +0 club (42, -13, D:3) a parchment of Jinxbite (51, -4, D:3) the +3 robe of Sloth {Dex+8} Dex+8: It affects your dexterity (+8). It cannot be enchanted further. (52, 0, D:3) a +0 dagger