Jrobins Level 1 of the Dungeon (0, 0, D:1) a bat corpse (skeletalised by now) (0, 2, D:1) a +0 whip (2, 12, D:1) a quokka corpse (skeletalised by now) (9, -28, D:1) a +0 short sword a kobold corpse (skeletalised by now) (9, 24, D:1) a +0 spear (15, 12, D:1) a hobgoblin corpse (skeletalised by now) (18, -13, D:1) a +0 club (18, 7, D:1) a quokka skeleton (19, 7, D:1) a rat skeleton (22, 22, D:1) a bat skeleton (33, 14, D:1) a +0 dagger (35, -22, D:1) a jackal corpse (skeletalised by now) (35, -18, D:1) a staff of necromancy a ball python corpse (skeletalised by now) (36, -10, D:1) a +0 dagger a goblin corpse (skeletalised by now) (37, -10, D:1) a +0 dagger 5 stones a kobold corpse (skeletalised by now) (38, 18, D:1) a +0 short sword (54, 17, D:1) a jackal corpse (skeletalised by now) Level 2 of the Dungeon (0, 11, D:2) a +0 robe (3, -20, D:2) a parchment of Awaken Armour (7, -10, D:2) a +0 dagger (11, 3, D:2) a quokka corpse (skeletalised by now) (12, -28, D:2) a hobgoblin corpse (skeletalised by now) (12, 16, D:2) a +0 short sword (14, -28, D:2) a +0 long sword (14, -24, D:2) a goblin corpse (skeletalised by now) (14, -6, D:2) a +0 dagger 5 stones (18, 27, D:2) a +0 leather armour (41, 9, D:2) a +0 scale mail (44, -11, D:2) a +0 hammer (45, -1, D:2) a bat corpse (skeletalised by now) (54, -3, D:2) a +0 hand axe a +0 sling a hobgoblin corpse (skeletalised by now) Level 3 of the Dungeon [Shop] Gozag's Platinum Reserve the dragon-coil talisman of Aruxylos {rElec rF++} (14050 gold) [dragon-coil talisman] rElec: It insulates you from electricity. rF++: It greatly protects you from fire. the +0 spear of the Endless Expanse {holy, rElec rF+++ Int+3 Dex-4} (5230 gold) rElec: It insulates you from electricity. rF+++: It renders you almost immune to fire. Int+3: It affects your intelligence (+3). Dex-4: It affects your dexterity (-4). It cannot be enchanted further. the +0 pair of boots "Arphenew" {rN+} (1570 gold) rN+: It protects you from negative energy. It cannot be enchanted further. the +1 leather armour of the Constellations {*Corrode Will+ Regen+} (1400 gold) *Corrode: It may corrode you when you take damage. Will+: It increases your willpower. Regen+: It increases your rate of health regeneration. It cannot be enchanted further. the ring of Mehuem {Fly rF++ rC- rCorr MP+10} (6060 gold) [ring of resist corrosion] Fly: It grants you flight. rF++: It greatly protects you from fire. rC-: It makes you vulnerable to cold. rCorr: It protects you from acid and corrosion. MP+10: It affects your magic capacity (+10). a +5 shortbow of freezing (3240 gold) the +4 leather armour "Xibbomij" {rF+ Regen+ rCorr Int-2} (3740 gold) rF+: It protects you from fire. Regen+: It increases your rate of health regeneration. rCorr: It protects you from acid and corrosion. Int-2: It affects your intelligence (-2). It cannot be enchanted further. the ring of Kikubaaqudgha's Pride {rPois rF+ rN+ MP+10} (5920 gold) [ring of poison resistance] rPois: It protects you from poison. rF+: It protects you from fire. rN+: It protects you from negative energy. MP+10: It affects your magic capacity (+10). the conjuration staff of Balance {Fly Int+3 Stlth- Conj} (3900 gold) [staff of conjuration] Fly: It grants you flight. Int+3: It affects your intelligence (+3). Stlth-: It makes you less stealthy. Conj: It increases the power of your Conjurations spells. the scarf "Pigyz" {Shadows, Harm Int+3 Dex+4} (3170 gold) Harm: It increases damage dealt and taken. Int+3: It affects your intelligence (+3). Dex+4: It affects your dexterity (+4). the air staff of Severance {rElec Str+4 Air} (4040 gold) [staff of air] rElec: It insulates you from electricity. Str+4: It affects your strength (+4). Air: It increases the power of your Air spells. the ring of Law {rPois rCorr Dex+3} (3890 gold) [ring of poison resistance] rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). the amulet of Free Will {Harm Acrobat rElec Int-3 Slay+3} (5030 gold) [amulet of the acrobat] Harm: It increases damage dealt and taken. Acrobat: It increases your evasion after moving or waiting. rElec: It insulates you from electricity. Int-3: It affects your intelligence (-3). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). the +2 spear "Eviscerator" {vamp, rElec rC+ Int+4} (4840 gold) rElec: It insulates you from electricity. rC+: It protects you from cold. Int+4: It affects your intelligence (+4). It cannot be enchanted further. the ring "Nanauba" {*Corrode Fly Str+3 Dex+6} (4580 gold) [ring of dexterity] *Corrode: It may corrode you when you take damage. Fly: It grants you flight. Str+3: It affects your strength (+3). Dex+6: It affects your dexterity (+6). the +0 pair of gloves of Tergiversation {Int+4 Dex+4} (2830 gold) Int+4: It affects your intelligence (+4). Dex+4: It affects your dexterity (+4). It cannot be enchanted further. the +0 pair of gloves "Vaujimuaro" {rElec rF- Slay+2} (1990 gold) rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). It cannot be enchanted further. the amulet "Odaihej" {*Corrode +Blink rElec rN+++ Regen+} (6640 gold) [amulet of regeneration] *Corrode: It may corrode you when you take damage. +Blink: It lets you blink. rElec: It insulates you from electricity. rN+++: It renders you almost immune to negative energy. Regen+: It increases your rate of health regeneration. the +2 pair of gloves of Philately {rCorr Str+2 Stlth+} (3410 gold) rCorr: It protects you from acid and corrosion. Str+2: It affects your strength (+2). Stlth+: It makes you more stealthy. It cannot be enchanted further. the amulet "Zinaxim" {Chemistry rCorr Dex+4} (5100 gold) [amulet of chemistry] Chemistry: It restores some MP whenever you drink a potion and also enhances your alchemy spells. rCorr: It protects you from acid and corrosion. Dex+4: It affects your dexterity (+4). (5, 15, D:3) a +0 dagger 2 stones a kobold corpse (skeletalised by now) (16, 21, D:3) a hobgoblin corpse (skeletalised by now) (34, 16, D:3) a hobgoblin corpse (skeletalised by now) (41, 18, D:3) an adder corpse (skeletalised by now) (44, 3, D:3) a +0 buckler (48, 30, D:3) a +0 dagger a kobold corpse (skeletalised by now) (52, -16, D:3) 3 gold pieces a +0 dagger (53, -19, D:3) a parchment of Borgnjor's Revivification (54, -21, D:3) 2 potions of brilliance (58, -19, D:3) a scroll of identify (62, -9, D:3) a +0 leather armour