Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 6158159619102360568 23 Junglabula the Grave Robber (level 2, -4/15 HPs) Began as a Deep Elf Necromancer on June 18, 2025. Slain by Terence ... wielding a +0 hand axe (5 damage) ... on level 2 of the Dungeon. The game lasted 00:07:35 (977 turns). Junglabula the Grave Robber (Deep Elf Necromancer) Turns: 977, Time: 00:07:36 Health: -4/15 AC: 2 Str: 5 XL: 2 Next: 75% Magic: 11/17 EV: 12 Int: 19 God: Gold: 51 SH: 0 Dex: 15 Spells: 4/8 levels left rFire . . . a - +0 dagger rCold . . . (no offhand) rNeg . . . b - +0 robe rPois . (no helmet) rElec . f - scarf {shadows} rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ i - ring of magical power HPRegen 0.22/turn (no ring) MPRegen 0.30/turn %: no passive effects @: very slightly contaminated A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 51 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Missiles l - a throwing net (quivered) Armour b - a +0 robe (worn) f - a scarf of shadows (worn) Jewellery i - a ring of magical power (worn) Scrolls g - a scroll of poison {unknown} j - a scroll of enchant weapon {unknown} k - a scroll of identify {unknown} Potions c - a potion of magic d - a potion of curing {unknown} e - a potion of ambrosia {unknown} h - a potion of moonshine {unknown} Skills: + Level 2.9 Dodging + Level 3.0 Stealth + Level 3.5 Spellcasting + Level 5.1 Necromancy + Level 0.2 Ice Magic You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Soul Splinter Necr 88% N/A 1% 1 b - Grave Claw Necr 44% 2d10 2% 2 c - Freeze Ice 16% 1d4 13% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Vampiric Draining Necr 22% 2d7 5% 3 Animate Dead Necr 22% N/A 19% 4 Frozen Ramparts Ice 8% 1d2 36% 3 Hailstorm Conj/Ice 3% 3d5 38% 3 Curse of Agony Necr 22% N/A 45% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 * Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Aim: Terence, wielding a +0 hand axe and wearing a +0 scale mail (moderately wounded, chance to affect: 59%) A fragment of Terence's soul is dislodged from his body. Terence looks weaker. Your soul wisp closely misses Terence. Terence hits you with a +0 hand axe. Terence hits your soul wisp with a +0 hand axe. Casting: Soul Splinter (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 13% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 hand axe and wearing a +0 scale mail (moderately wounded, weak, ally target, soul-splintered, 100% to hit) You freeze Terence. Terence is moderately wounded. Your soul wisp touches Terence but does no damage. Terence hits you with a +0 hand axe. * * * LOW HITPOINT WARNING * * * Terence closely misses your soul wisp. Casting: Freeze (safe; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 13% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 hand axe and wearing a +0 scale mail (moderately wounded, weak, ally target, soul-splintered, 100% to hit) You miscast Freeze. You are very lightly contaminated with residual magic. Nothing appears to happen. Your soul wisp barely misses Terence. Terence hits you with a +0 hand axe. * * * LOW HITPOINT WARNING * * * Terence hits your soul wisp with a +0 hand axe. Casting: Freeze (safe; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Okay, then. Casting: Freeze (safe; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 13% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 hand axe and wearing a +0 scale mail (moderately wounded, weak, ally target, soul-splintered, 100% to hit) You miscast Freeze. Nothing appears to happen. Your soul wisp closely misses Terence. Terence hits you with a +0 hand axe. You die... Terence says, "And stay out!" ######.##.# #.##.# #.##.# ..##.# ####.# #.# #.# #.# #@# ####@# #...*# #.#### ... #..[ ...## .##. # You could see Terence (weak, ally target, soul-splintered) and a friendly soul wisp (summoned). Vanquished Creatures A hobgoblin (D:1) A jackal (D:1) 2 quokkas (D:1) 3 bats (D:1) A goblin (D:1) A rat (D:1) 9 creatures vanquished. Vanquished Creatures (collateral kills) A dart slug (D:1) 2 endoplasms (D:1) A hobgoblin (D:1) A quokka (D:1) 3 ball pythons (D:1) 2 goblins (D:1) 3 kobolds (D:1) A rat (D:1) 14 creatures vanquished. Grand Total: 23 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Junglabula the Deep Elf Necromancer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 218 | D:1 | Reached skill level 5 in Necromancy 218 | D:1 | Reached XP level 2. HP: 14/15 MP: 6/8 241 | D:1 | Learned a level 2 spell: Grave Claw 400 | D:1 | Learned a level 1 spell: Freeze 622 | D:1 | Found Fiyrruuq's Assorted Antiques. 965 | D:2 | Noticed Terence 977 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_terrarium, layout_loops_ring, serial_shops, nicolae_shop_behind_doors, minmay_unequal D:2: layout_basic, minmay_tetromino_l4, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Necromancy | 5 | 5.1 Stealth | 3 | 3.0 Dodging | | 2.9 Spellcasting | | 3.5 Ice Magic | | 0.2 Action || total ---------------------------++------- Melee: Dagger || 37 Cast: Soul Splinter || 24 Freeze || 7 Grave Claw || 1 Armour: Robe || 27 Dodge: Dodged || 35