KCGemini Level 1 of the Dungeon [Shop] Kikhemi's Magic Scroll Emporium a scroll of holy word (82 gold) a scroll of enchant armour (82 gold) a scroll of identify (22 gold) a scroll of identify (22 gold) a scroll of noise (11 gold) a scroll of identify (22 gold) a scroll of teleportation (33 gold) a scroll of silence (82 gold) a scroll of amnesia (38 gold) [Shop] Exo Caxtiu's Weapon Shoppe a +0 dagger (20 gold) a +0 whip (25 gold) a +0 club (10 gold) 25 stones (25 gold) 3 sling bullets (15 gold) a +0 whip (25 gold) a throwing net (30 gold) [Shop] Napsoj's Armour Boutique a +0 leather armour (28 gold) a +0 ring mail (56 gold) a +0 leather armour (28 gold) a +0 leather armour (28 gold) a +0 ring mail (56 gold) a +0 scale mail (56 gold) a scarf of harm (126 gold) the +9 plate armour "Dutsuamots" {rElec rC++ Int-5} (1246 gold) Int: It affects your intelligence (-5). rC: It greatly protects you from cold. rElec: It insulates you from electricity. [Shop] Ziuniq's Assorted Antiques a scroll of acquirement (1300 gold) a potion of flight (75 gold) a +0 club (25 gold) a tin of tremorstones (2/2) (1000 gold) a +0 robe (17 gold) a +0 club (25 gold) a +0 pair of gloves (112 gold) a potion of curing (75 gold) a +0 pair of gloves (112 gold) a ring of protection from fire (625 gold) a +0 hunting sling (37 gold) [Shop] Zyxtalaibe's Armour Boutique a +0 plate armour (299 gold) a +0 scale mail (52 gold) a +0 pair of gloves (58 gold) a +0 cloak of willpower (149 gold) a +0 robe (9 gold) the +4 kite shield of True Grit {rF- Int+2 Dex+4 SInv} (536 gold) Int: It affects your intelligence (+2). Dex: It affects your dexterity (+4). rF: It makes you vulnerable to fire. SInv: It lets you see invisible. the +0 plate armour of the Iron City of Dis {Harm rC+ rN+ rCorr Dex-3} (526 gold) Dex: It affects your dexterity (-3). rC: It protects you from cold. rN: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Harm: It increases damage dealt and taken. a +0 leather armour (26 gold) a +0 leather armour (26 gold) (0, 0, D:1) a +0 dagger 3 stones (14, 17, D:1) 10 stones (16, 24, D:1) 27 stones (25, -15, D:1) a +0 dagger (26, 35, D:1) a +0 robe (29, -7, D:1) 30 stones (30, -20, D:1) a staff of conjuration (36, 23, D:1) a +0 robe (42, 5, D:1) a +0 dagger (43, 13, D:1) a +0 dagger 4 stones (44, 3, D:1) a +0 spear (52, -6, D:1) 25 stones (53, 5, D:1) a +0 war axe (57, -25, D:1) a +0 ring mail Level 2 of the Dungeon (5, -10, D:2) a +0 dagger a goblin corpse (skeletalised by now) (6, -10, D:2) a +0 dagger of flaming a +0 robe (30, -6, D:2) a jackal corpse (skeletalised by now) (31, -7, D:2) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (31, -6, D:2) a jackal corpse (skeletalised by now) (38, -11, D:2) a +0 dagger (38, -10, D:2) a ball python corpse Level 3 of the Dungeon (0, 0, D:3) the +9 hunting sling of Tender Mercy {vorpal, Fly Will+} Any ammunition fired from it inflicts extra damage upon your enemies. Fly: It grants you flight. Will: It increases your willpower. (4, 7, D:3) a +0 spear (13, 42, D:3) a worm corpse Level 4 of the Dungeon (0, 0, D:4) a book of Burglary