Dungeon Crawl Stone Soup version 0.33-a0-630-gc0fec7c300 (webtiles) character file. Game seed: 17390127729174666812 0 KUP the Gusty (level 1, -1/13 HPs) Began as a Barachi Air Elementalist on Jan 2, 2025. Slain by a quokka (4 damage) ... on level 1 of the Dungeon. The game lasted 00:00:21 (25 turns). KUP the Gusty (Barachi Air Elementalist) Turns: 25, Time: 00:00:21 Health: -1/13 AC: 2 Str: 9 XL: 1 Next: 0% Magic: 0/3 EV: 11 Int: 15 God: Gold: 0 SH: 0 Dex: 12 Spells: 3/4 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: slow A: amphibious, slowness 1, strong legs 1, +LOS a: Hop You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Potions b - a potion of magic Skills: + Level 2.1 Dodging + Level 1.7 Stealth + Level 2.1 Spellcasting + Level 1.1 Conjurations + Level 3.2 Air Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 32% 1d5 9% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Static Discharge Conj/Air 16% 3-4/arc 14% 2 Swiftness Air 11% N/A 17% 3 Airstrike Air 5% 2d(1-17) 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Zot: 5969 Altars: Innate Abilities, Weirdness & Mutations You are amphibious. You cover ground slowly. You can hop short distances. You have an extended range of vision and can be seen from far away. Message History Aiming: Shock (safe; 9% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a quokka (asleep, 100% to hit) Okay, then. Aiming: Shock (safe; 9% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a quokka (56% to hit) Okay, then. Aiming: Shock (safe; 9% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Okay, then. Aiming: Shock (safe; 9% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line The zap hits the quokka. The quokka is heavily wounded. The quokka bites you but does no damage. Aiming: Shock (safe; 9% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a quokka (heavily wounded, 56% to hit) The zap misses the quokka. The quokka bites you. Aiming: Shock (safe; 9% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a quokka (heavily wounded, 56% to hit) You miscast Shock. You are very lightly contaminated with residual magic. Nothing appears to happen. The quokka barely misses you. The quokka bites you. x2 The quokka attacks as it pursues you! The quokka bites you. There is an open door here. The quokka attacks as it pursues you! The quokka bites you but does no damage. The quokka completely misses you. The quokka attacks as it pursues you! The quokka bites you. The quokka attacks as it pursues you! The quokka bites you. * * * LOW HITPOINT WARNING * * * Your magical contamination has completely faded away. The quokka attacks as it pursues you! The quokka bites you. You die... ######### #.......# #.......# ##.#'#..# #..#.#..# ####.#### #.########r####.# .........@......# #######.######.# ###'### ##.....## #.......# #..###..# ##..<..## ####### You could see a quokka. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | KUP the Barachi Air Elementalist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 25 | D:1 | Slain by a quokka Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_renting, layout_basic Action || total ---------------------------++------- Cast: Shock || 2 Armour: Robe || 9 Dodge: Dodged || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 29 | 29 | 0 | 0 | 0 | 1 | 29.0 | Dungeon | 29 | 29 | 0 | 0 | 0 | 1 | 29.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 29 daAuts