Dungeon Crawl Stone Soup version 0.33-a0-644-g64fd3f8b57 (webtiles) character file. Game seed: 12577205254689348263 51 KUP the Conjurer (level 3, -7/26 HPs) Began as a Barachi Conjurer on Jan 5, 2025. Mangled by Terence ... wielding a +0 mace (9 damage) ... on level 2 of the Dungeon. The game lasted 00:04:25 (464 turns). KUP the Conjurer (Barachi Conjurer) Turns: 464, Time: 00:04:26 Health: -7/26 AC: 2 Str: 8 XL: 3 Next: 81% Magic: 4/7 EV: 11 Int: 18 God: Gold: 16 SH: 0 Dex: 12 Spells: 5/8 levels left rFire . . . e - +0 rapier rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: slow A: amphibious, slowness 1, strong legs 1, +LOS a: Hop You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 16 gold pieces. Inventory: Hand Weapons e - a +0 rapier (weapon) Missiles g - 5 datura-tipped darts {frenzy !f} Armour a - a +0 robe (worn) Scrolls c - a scroll of noise {unknown} d - 2 scrolls of identify {unknown} Potions f - a potion of attraction {unknown} h - a potion of might {unknown} Skills: - Level 1.0 Fighting - Level 2.0 Long Blades - Level 0.6 Polearms - Level 2.1 Dodging - Level 2.0 Stealth - Level 3.0 Spellcasting + Level 4.6 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 f - Searing Ray Conj 38% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 11461 Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are amphibious. You cover ground slowly. You can hop short distances. You have an extended range of vision and can be seen from far away. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 mace and wearing a +0 ring mail (81% to hit) You focus your ray upon Terence. The searing ray hits the adder! You kill the adder! The searing ray misses Terence. (Press . to maintain the ray.) You feel sick. Press: ? - help, v - describe, . - travel Here: Terence, wielding a +0 mace and wearing a +0 ring mail The floor. Unknown command. You stop channelling your searing ray. You feel sick. Terence attacks as he pursues you! Terence barely misses you. You closely miss Terence. You feel sick. Terence barely misses you. Terence hits you with a +0 mace. Magic courses through your body. You feel sick. You are no longer poisoned. Terence hits you with a +0 mace! Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 mace and wearing a +0 ring mail (81% to hit) You focus your ray upon Terence. The searing ray hits Terence. Terence is lightly wounded. (Press . to maintain the ray.) Terence hits you with a +0 mace. * * * LOW HITPOINT WARNING * * * The searing ray hits Terence but does no damage. Terence is lightly wounded. Terence hits you with a +0 mace. * * * LOW HITPOINT WARNING * * * The searing ray hits Terence. Terence is lightly wounded. Terence screams, "I fought strong elephant-riders! You're not strong!" Terence hits you with a +0 mace! You die... Terence says, "And stay out!" #...##### ..# #...#...# .... ##......# ..... #......###.... #............. #.....#...#### ##....#...##### ###..@........ #.@#........ #.....#...(...[ #......#....... #......#.###### #......#.. #....### .. #.... ## #.... ##... You could see Terence. Vanquished Creatures A gnoll (D:1) An adder (D:2) A dart slug (D:1) A ribbon worm (D:2) 5 ball pythons A bat (D:1) 3 endoplasms (D:1) A giant cockroach (D:1) A goblin (D:1) 2 hobgoblins (D:1) 4 jackals (D:1) A quokka (D:1) 2 frilled lizards 4 rats 28 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | KUP the Barachi Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 37 | D:1 | Reached skill level 1 in Fighting 105 | D:1 | Reached XP level 2. HP: 21/21 MP: 5/5 111 | D:1 | Reached skill level 1 in Long Blades 169 | D:1 | Reached XP level 3. HP: 26/26 MP: 0/6 384 | D:2 | Learned a level 2 spell: Searing Ray 454 | D:2 | Noticed Terence 464 | D:2 | Mangled by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rooms_with_view, layout_basic D:2: minmay_angry_zag, layout_basic, nicolae_half_adder, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 2 | 2.0 Fighting | 1 | 1.0 Long Blades | 2 | 2.0 Spellcasting | 3 | 3.0 Polearms | | 0.6 Dodging | | 2.1 Conjurations | | 4.6 Action || total ---------------------------++------- Melee: Spear || 8 Rapier || 41 Cast: Magic Dart || 30 Searing Ray || 3 Ability: Hop || 1 Use: Potion || 1 Armour: Robe || 42 Dodge: Dodged || 31 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 537 | 499 | 38 | 0 | 0 | 2 | 268.5 | Dungeon | 537 | 499 | 38 | 0 | 0 | 2 | 268.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 439 daAuts D:2: 98 daAuts