Dungeon Crawl Stone Soup version 0.34-a0 (webtiles) character file. Game seed: 10118512722212824337 34 KUP the Conjurer (level 3, -8/39 HPs) Began as a Barachi Conjurer on Apr 26, 2025. Mangled by Terence ... wielding a +0 heavy flail (14 damage) ... on level 3 of the Dungeon. The game lasted 00:04:43 (870 turns). KUP the Conjurer (Barachi Conjurer) Turns: 870, Time: 00:04:44 Health: -8/39 AC: 3 Str: 8 XL: 3 Next: 31% Magic: 1/6 EV: 11 Int: 20 God: Gold: 162 SH: 0 Dex: 10 Spells: 3/6 levels left rFire . . . d - +0 short sword rCold . . . N - orb {light} rNeg . . . a - +0 robe rPois . f - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth (no ring) HPRegen 0.26/turn (no ring) MPRegen 0.10/turn %: no passive effects @: berserking, unable to hop, glowing, very quick A: amphibious, frog-like legs 1, +LOS a: Hop You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 162 gold pieces. Inventory: Hand Weapons d - a +0 short sword (weapon) Armour a - a +0 robe (worn) f - a +0 helmet (worn) N - an orb of light (worn) Scrolls c - a scroll of fear {unknown} e - 3 scrolls of fog {!r} i - a scroll of summoning {unknown} m - a scroll of identify {unknown} n - a scroll of enchant armour {unknown} Potions b - a potion of magic g - a potion of berserk rage {!q} h - a potion of attraction {unknown} j - a potion of lignification {unknown} k - a potion of mutation {unknown} l - 3 potions of curing {unknown} Skills: - Level 1.0 Fighting + Level 2.9 Short Blades - Level 2.1 Dodging - Level 1.7 Stealth - Level 2.1 Spellcasting - Level 4.3 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 f - Searing Ray Conj 38% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Arrow Conj/Alch 20% 2d6 10% 2 Launch Clockwork Bee Frge 2% N/A 43% 3 Fulminant Prism Conj/Alch 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 54% 4 Eringya's Surprising Cr Summ 2% N/A 83% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Zot: 16996 Altars: Ru Annotations: D:3 Terence Innate Abilities, Weirdness & Mutations You are amphibious. You can hop short distances, but move slowly. You have an extended range of vision and can be seen from far away. Message History Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Terence, wielding a +0 heavy flail and wearing a +3 chain mail of positive energy (blue smoke, haloed, 88% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. Terence barely misses you. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Terence, wielding a +0 heavy flail and wearing a +3 chain mail of positive energy (blue smoke, haloed, 88% to hit) You focus your ray upon Terence. The searing ray hits Terence but does no damage. (Press . to maintain the ray.) The searing ray hits Terence but does no damage. Terence barely misses you. The searing ray hits Terence! Terence is heavily wounded. Terence hits you with a +0 heavy flail! Ouch! That really hurt! You stop channelling your searing ray. Hop to where? Press: ? - help, Dir - move target Boing! Your magical contamination has completely faded away. It was a potion of berserk rage. A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! You feel a strong urge to attack something. Terence hits you with a +0 heavy flail! * * * LOW HITPOINT WARNING * * * You hit Terence. Terence is severely wounded. You hit Terence. Terence is almost dead. You hit Terence but do no damage. Terence is almost dead. Terence screams, "Stand, coward! You want a fight, show some honour!" Terence hits you with a +0 heavy flail! You die... Terence says, "And stay out!" #### ############ #... ##....[.....####.# #####...##........[#.# #.......)...#######..# #.##.....#.#..~~~..#.## #......#..#..~...~..#.# #..#.#.#.#...~._.~...#. #..##.@(..#..~...~..#.# #.. ##@###.#..~~~..#..# .. #.# #.#######.#.. ###. #.####..... ..###. #...###§§§§........# #. #.?.§§§§§§.#.#####. ## #...####§#.# # ....... #.#.# ..####.# #.# . . You could see Terence. Vanquished Creatures An adder (D:2) A dart slug (D:2) An orc (D:3) A hobgoblin (D:2) 6 jackals (D:2) A quokka (D:1) 2 ball pythons 2 endoplasms 2 frilled lizards (D:1) 2 goblins 4 rats 23 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | KUP the Barachi Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 244 | D:1 | Reached skill level 1 in Fighting 373 | D:2 | Reached skill level 1 in Short Blades 375 | D:2 | Reached XP level 2. HP: 17/21 MP: 0/5 470 | D:2 | Learned a level 2 spell: Searing Ray 556 | D:2 | Reached XP level 3. HP: 25/26 MP: 2/6 818 | D:3 | Found a sacrificial altar of Ru. 852 | D:3 | Noticed Terence 870 | D:3 | Mangled by Terence Illustrated notes Levels and vault maps discovered: D:1: reono_arrival_mine, layout_basic, minivault_27 D:2: layout_loops_ring D:3: layout_loops_ring, mainiacjoe_overflow_tiny_flanked, nzn_wu_jian_contemplation, okawaru_ov_weapons_minmay, nicolae_ru_awakened_eye, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.0 Short Blades | 1 2 | 2.9 Dodging | | 2.1 Stealth | | 1.7 Spellcasting | | 2.1 Conjurations | | 4.3 Action || total ---------------------------++------- Melee: Short sword || 53 Cast: Magic Dart || 11 Searing Ray || 3 Ability: Hop || 1 Use: Scroll || 1 Potion || 1 Armour: Robe || 43 Dodge: Dodged || 37 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1002 | 921 | 81 | 36 | 0 | 3 | 334.0 | Dungeon | 1002 | 921 | 81 | 36 | 0 | 3 | 334.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 478 daAuts D:1: 430 daAuts D:3: 94 daAuts