KUP Level 1 of the Dungeon (0, 0, D:1) 5 stones (10, 31, D:1) a +0 club 5 stones (11, 39, D:1) a bat corpse (skeletalised by now) (12, 21, D:1) a frilled lizard corpse (skeletalised by now) (14, 14, D:1) a +0 dagger (17, 16, D:1) a +0 hand axe (18, 14, D:1) 4 stones (22, 43, D:1) a +0 chain mail (22, 45, D:1) a scroll of enchant weapon (30, 44, D:1) a +0 dagger (30, 48, D:1) a bat corpse (skeletalised by now) (31, 50, D:1) a +0 club (32, 47, D:1) a +0 mace (32, 50, D:1) a +0 club a frilled lizard corpse (skeletalised by now) (33, 45, D:1) a +0 club (39, 13, D:1) a bat corpse (skeletalised by now) (43, 21, D:1) a maw talisman (44, 41, D:1) a +0 dagger a goblin skeleton (45, 5, D:1) a hobgoblin corpse (skeletalised by now) (45, 40, D:1) 5 poisoned darts (48, 55, D:1) a frilled lizard corpse (skeletalised by now) (55, 9, D:1) a bat corpse (skeletalised by now) Level 2 of the Dungeon (11, 12, D:2) a +0 orcbow (13, 9, D:2) a +0 whip (18, 6, D:2) a staff of alchemy (21, 27, D:2) a stone (22, 25, D:2) a +0 mace (38, -3, D:2) 4 stones (38, 12, D:2) 6 stones (39, 25, D:2) a +0 robe (46, 22, D:2) a +0 spear (47, 17, D:2) a jackal skeleton (48, -2, D:2) a dart slug corpse (48, 17, D:2) a jackal skeleton (56, 16, D:2) a +0 scale mail (56, 20, D:2) 4 stones Level 3 of the Dungeon (2, 0, D:3) an inkwell talisman (11, -30, D:3) 10 gold pieces (20, -25, D:3) a bat corpse (21, -33, D:3) 9 stones (27, -38, D:3) a +0 falchion