KUP Level 1 of the Dungeon (0, 3, D:1) the barachi corpse of KUP (skeletalised by now) (3, 41, D:1) a hobgoblin corpse (skeletalised by now) (12, 9, D:1) a bat corpse (skeletalised by now) (12, 10, D:1) a rat corpse (skeletalised by now) (12, 54, D:1) a +0 dagger (13, 28, D:1) a rat corpse (skeletalised by now) (14, 42, D:1) a +0 club a goblin corpse (skeletalised by now) a frilled lizard corpse (skeletalised by now) (14, 52, D:1) a +0 dagger (19, 55, D:1) 5 stones (27, 10, D:1) a ball python corpse (skeletalised by now) (27, 19, D:1) a +0 dagger a goblin corpse (skeletalised by now) (28, 11, D:1) a +0 dagger 4 stones a frilled lizard corpse (skeletalised by now) (47, 19, D:1) a +0 short sword (48, 12, D:1) a +0 ring mail Level 2 of the Dungeon (0, 0, D:2) a rat corpse (skeletalised by now) (21, -17, D:2) a hobgoblin corpse (skeletalised by now) (24, -13, D:2) a +0 robe (27, -17, D:2) a +0 mace (35, 16, D:2) a +0 spear (37, -13, D:2) a +0 club (38, -14, D:2) a quokka corpse (skeletalised by now) (38, 33, D:2) a +0 leather armour a hobgoblin corpse (43, 18, D:2) an adder corpse (skeletalised by now) (45, -7, D:2) a hobgoblin skeleton (52, 1, D:2) a +0 club a +0 dagger a +0 dagger (52, 2, D:2) a +0 club a +0 dagger a goblin corpse (54, 6, D:2) a book of Conjurations Level 3 of the Dungeon (5, -2, D:3) a potion of heal wounds (8, 2, D:3) 6 gold pieces (8, 3, D:3) a scroll of identify