Dungeon Crawl Stone Soup version 0.32.1-6-ge8736a44df (webtiles) character file. Game seed: 13886992768890632002 33 KaBOOMerang the Conjurer (level 3, -7/21 HPs) Began as an Octopode Conjurer on Mar 16, 2025. Mangled by Terence ... wielding a +0 flail (12 damage) ... on level 2 of the Dungeon. The game lasted 00:05:02 (1300 turns). KaBOOMerang the Conjurer (Octopode Conjurer) Turns: 1300, Time: 00:05:03 Health: -7/21 AC: 1 Str: 6 XL: 3 Next: 29% Magic: 3/6 EV: 12 Int: 22 God: Gold: 50 SH: 0 Dex: 10 Spells: 3/6 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 50 gold pieces. Inventory: Scrolls c - 2 scrolls of poison d - a scroll of brand weapon {unknown} f - a scroll of teleportation g - a scroll of enchant weapon Potions b - a potion of lignification {unknown} e - a potion of attraction {unknown} Skills: + Level 2.4 Dodging + Level 3.5 Stealth + Level 2.4 Spellcasting + Level 4.2 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 6% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 flail and wearing a +0 chain mail (lightly wounded, 100% to hit) The magic dart hits Terence. Terence is moderately wounded. Terence bares his teeth. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 flail and wearing a +0 chain mail (moderately wounded, 100% to hit) The magic dart hits Terence but does no damage. Terence is moderately wounded. Found a robe. Terence attacks as he pursues you! Terence closely misses you. Terence screams, "Your supposed skill won't protect you!" Terence attacks as he pursues you! Terence barely misses you. Terence attacks as he pursues you! Terence hits you with a +0 flail! Found a war axe. Magic courses through your body. Sorry, you're not good enough to have a special ability. Terence hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 flail and wearing a +0 chain mail (moderately wounded, 84% to hit) The searing ray hits Terence but does no damage. Terence is moderately wounded. (Press . to maintain the ray.) Terence closely misses you. The searing ray hits Terence! Terence is heavily wounded. Terence closely misses you. The searing ray misses Terence. Terence hits you with a +0 flail! Ouch! That really hurt! You die... Terence says, "Win and live. Lose and die. It's the rule of life." ## #....#### .. .######.##..# ####.#. .#......##..#### ......) ...#######.....###....... ..†..# ##............... .....###.<#####.....#.# .........## #.......## .....##### ##@......# .....# #.@#[###... .....# #....# .....## #.#..# #.....# #. ..# ........# .. #.. .#.#....# #.. ### .....$...# ... .#.#..##.# .... ....†.# .# You could see Terence. Vanquished Creatures A ribbon worm (D:2) 5 ball pythons (D:1) 3 bats (D:1) 2 endoplasms 2 giant cockroaches (D:1) 3 goblins (D:1) 2 hobgoblins A quokka (D:1) 4 frilled lizards (D:1) 3 kobolds (D:1) 5 rats 31 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | KaBOOMerang the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 120 | D:1 | Reached XP level 2. HP: 17/17 MP: 0/5 717 | D:1 | Reached XP level 3. HP: 21/21 MP: 3/6 1150 | D:1 | Learned a level 2 spell: Searing Ray 1251 | D:2 | Noticed Terence 1300 | D:2 | Mangled by Terence Illustrated notes Levels and vault maps discovered: D:1: roadster_arrival_rocket_large, layout_basic D:2: layout_rooms, glass_columns_b, amcnicky_mini_pool_small, uniq_terence Skill XL: | 1 | ---------------+----+----- Stealth | 3 | 3.5 Dodging | | 2.4 Spellcasting | | 2.4 Conjurations | | 4.2 Action || total ---------------------------++------- Melee: Unarmed || 3 Constrict || 2 Punch || 1 Cast: Magic Dart || 48 Searing Ray || 2 Use: Scroll || 5 Potion || 1 Armour: Skin || 4 Dodge: Dodged || 8