Kalkanos Level 1 of the Dungeon (0, 0, D:1) a +0 plate armour (2, -10, D:1) a +0 ring mail (5, 1, D:1) a rat skeleton a jackal skeleton (5, 2, D:1) a jackal skeleton (5, 7, D:1) a jackal skeleton (5, 27, D:1) a +0 club (13, 26, D:1) a bat corpse (skeletalised by now) (14, 22, D:1) a +0 robe (14, 27, D:1) a staff of alchemy (21, -13, D:1) a ball python skeleton (29, 31, D:1) a +0 dagger (33, -12, D:1) a +0 club a goblin corpse (skeletalised by now) (43, -11, D:1) a +0 dagger a goblin corpse (skeletalised by now) (45, -5, D:1) a quokka corpse (skeletalised by now) (54, 30, D:1) a +0 dagger a goblin skeleton Level 2 of the Dungeon (9, -1, D:2) a ball python skeleton (13, -17, D:2) a +0 club a kobold skeleton (14, -6, D:2) a +0 dagger a goblin skeleton (23, -2, D:2) a +0 dagger a goblin corpse (skeletalised by now) (31, -21, D:2) a +0 club (31, 1, D:2) an adder corpse (skeletalised by now) (33, -19, D:2) a +0 spear a goblin skeleton (35, -20, D:2) a jackal skeleton (37, -18, D:2) a +0 short sword of holy wrath a +0 scale mail the human skeleton of Terence (38, -18, D:2) a jackal skeleton (38, 8, D:2) a ball python corpse (skeletalised by now) (47, 12, D:2) a +0 scale mail a +0 hand axe an orc skeleton (48, 11, D:2) a +0 ring mail a +0 trident an orc skeleton (50, -1, D:2) a +0 club a goblin skeleton (51, -1, D:2) a +0 dagger a goblin skeleton (54, 0, D:2) a +0 club (57, 1, D:2) a +0 club a +0 leather armour an orc skeleton (57, 2, D:2) a +0 dagger a +0 robe Level 3 of the Dungeon (0, 0, D:3) a bat corpse (skeletalised by now) (7, -2, D:3) a +0 dagger a +0 leather armour (8, 8, D:3) a quokka skeleton (22, -11, D:3) a +0 club a goblin corpse (skeletalised by now) (22, 20, D:3) a ball python corpse (skeletalised by now) (24, -13, D:3) 16 gold pieces (24, -12, D:3) a +0 ring mail (24, -11, D:3) a potion of brilliance (25, -13, D:3) 13 gold pieces (25, -12, D:3) a +0 short sword (25, -11, D:3) 14 gold pieces (26, -13, D:3) a scroll of identify (26, -12, D:3) 7 gold pieces (26, -11, D:3) 8 gold pieces (30, 15, D:3) a +0 robe (31, 17, D:3) a bat corpse (skeletalised by now) (31, 38, D:3) a +0 spear (32, 16, D:3) a +1 dagger of venom a +0 sling a goblin corpse (skeletalised by now) (36, 5, D:3) a +0 sling (38, 33, D:3) a +0 short sword (39, 23, D:3) a +0 trident (41, 14, D:3) a +0 ring mail a +0 dagger an orc skeleton (48, -6, D:3) a potion of curing (48, 34, D:3) a +0 short sword 2 poisoned darts a kobold corpse (skeletalised by now) (53, -5, D:3) a +0 ring mail a +0 mace Level 4 of the Dungeon [Shop] Gozag's Platinum Reserve the ring "Woprivvy" {^Drain rPois rC- Dex+9 Stlth+} (3610 gold) [ring of poison resistance] ^Drain: It drains your maximum health when unequipped. rPois: It protects you from poison. rC-: It makes you vulnerable to cold. Dex+9: It affects your dexterity (+9). Stlth+: It makes you more stealthy. the +2 leather armour "Umuremm" {Stlth+} (2180 gold) Stlth+: It makes you more stealthy. It cannot be enchanted further. the ring "Nekostre" {Will+ rCorr} (3260 gold) [ring of resist corrosion] Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the death talisman of the Desert {rElec Str-3 SInv} (10560 gold) [talisman of death] rElec: It insulates you from electricity. Str-3: It affects your strength (-3). SInv: It lets you see invisible. the +3 hand axe of Koenliah {speed, *Noise rC+ Will+} (4010 gold) *Noise: It may make a loud noise when swung. rC+: It protects you from cold. Will+: It increases your willpower. It cannot be enchanted further. the +4 sling of Wrongful Imprisonment {flame, rElec rF+ rCorr Int+4} (5770 gold) rElec: It insulates you from electricity. rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Int+4: It affects your intelligence (+4). It cannot be enchanted further. the +0 robe of the Silversmith {Regen+ Str+3} (1420 gold) Regen+: It increases your rate of health regeneration. Str+3: It affects your strength (+3). It cannot be enchanted further. the rimehorn talisman of Okawaru's Wrath {rPois Str-5 Int+6 Dex-4} (2090 gold) [rimehorn talisman] rPois: It protects you from poison. Str-5: It affects your strength (-5). Int+6: It affects your intelligence (+6). Dex-4: It affects your dexterity (-4). the +1 leather armour of Yesterday {rElec} (2100 gold) rElec: It insulates you from electricity. It cannot be enchanted further. the +0 dagger of Subterfuge {freeze, rC+ Stlth+} (2040 gold) rC+: It protects you from cold. Stlth+: It makes you more stealthy. It cannot be enchanted further. the earth staff of Crusades {+Blink rN+ Int+3 Fire Earth} (5510 gold) [staff of earth] +Blink: It lets you blink. rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). Fire: It increases the power of your Fire spells. Earth: It increases the power of your Earth spells. the cold staff "Zuscheru" {rC+ Str+3 Int-4 Dex+5 Forge Ice} (4600 gold) [staff of cold] rC+: It protects you from cold. Str+3: It affects your strength (+3). Int-4: It affects your intelligence (-4). Dex+5: It affects your dexterity (+5). Forge: It increases the power of your Forgecraft spells. Ice: It increases the power of your Ice spells. the amulet of Mabivet {Faith Will+} (5260 gold) [amulet of faith] Faith: It allows you to gain divine favour quickly. Will+: It increases your willpower. the +0 chain mail "Daihiw" {Fly Str+3 Slay+2} (2980 gold) Fly: It grants you flight. Str+3: It affects your strength (+3). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). It cannot be enchanted further. the eel talisman of Misconduct {rCorr Dex+3} (5550 gold) [eel talisman] rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). the +1 leather armour "Varghuit" {Str+5} (2450 gold) Str+5: It affects your strength (+5). It cannot be enchanted further. the +1 ring mail "Gijufiom" {rN+ Int-4 Dex+8} (2860 gold) rN+: It protects you from negative energy. Int-4: It affects your intelligence (-4). Dex+8: It affects your dexterity (+8). It cannot be enchanted further. the hive talisman "Reasib" {Str+3} (8700 gold) [hive talisman] Str+3: It affects your strength (+3). the +3 dagger of Jesy {pain, rPois Str+2} (3540 gold) rPois: It protects you from poison. Str+2: It affects your strength (+2). It cannot be enchanted further. the ring of Beleff {^Contam rC+ Int+4} (3480 gold) [ring of protection from cold] ^Contam: It causes magical contamination when unequipped. rC+: It protects you from cold. Int+4: It affects your intelligence (+4). (0, 0, D:4) 2 poisoned darts (13, 20, D:4) a hobgoblin skeleton (14, 40, D:4) a +0 club a +0 dagger a +0 robe (15, 40, D:4) a +0 flail (16, 29, D:4) a +0 leather armour (18, 1, D:4) a +0 sling a +0 club (18, 2, D:4) a +0 mace a +0 ring mail a +0 club an orc skeleton (19, 2, D:4) a +3 hand axe (20, 1, D:4) a +0 club a +0 scale mail (21, 0, D:4) a +0 flail a +0 ring mail an orc skeleton (22, -2, D:4) a +0 club a +0 short sword a goblin skeleton an orc skeleton a ball python skeleton (23, -3, D:4) a +0 short sword an orc skeleton (46, 4, D:4) 12 gold pieces Level 5 of the Dungeon (0, 0, D:5) an adder corpse (8, -1, D:5) a +2 hand axe of flaming (still there?) a +0 scale mail (still there?) a +0 dagger (still there?) a +0 robe (still there?) an orc corpse (still there?) (22, -13, D:5) a potion of brilliance (23, -12, D:5) 3 poisoned darts