Dungeon Crawl Stone Soup version 0.33-a0-964-g555990002e (webtiles) character file. Game seed: 5659774039207706727 23 Kanaka the Conjurer (level 2, -2/20 HPs) Began as a Demigod Conjurer on Feb 20, 2025. Slain by an adder (3 damage) ... on level 2 of the Dungeon. The game lasted 00:05:31 (851 turns). Kanaka the Conjurer (Demigod Conjurer) Turns: 851, Time: 00:05:32 Health: -2/20 AC: 3 Str: 8 XL: 2 Next: 57% Magic: 0/7 EV: 11 Int: 20 God: Gold: 52 SH: 0 Dex: 12 Spells: 2/5 levels left rFire . . . l - staff of alchemy rCold . . . (no offhand) rNeg . . . a - +0 robe rPois + j - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will +.... h - amulet of guardian spirit Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn %: guardian spirit @: enlightened, flying, very slightly contaminated, hasted, very quick A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 52 gold pieces. Inventory: Hand Weapons c - a +0 dagger Armour a - a +0 robe (worn) g - a +0 pair of boots j - a +0 helmet (worn) Magical Staves l - a staff of alchemy (weapon) Jewellery h - an amulet of guardian spirit (worn) Potions i - 2 potions of lignification m - a potion of curing {unknown} Skills: + Level 1.8 Dodging + Level 2.0 Stealth + Level 2.1 Spellcasting + Level 4.1 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 3% 1 b - Searing Ray Conj 36% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 7% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History The endoplasm is almost dead. The endoplasm hits you but does no damage. The endoplasm freezes you. You are frozen. The endoplasm attacks as it pursues you! The endoplasm hits you but does no damage. Magic courses through your body. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * Unknown command. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (heavily wounded, 63% to hit) You miscast Searing Ray. Nothing appears to happen. The endoplasm barely misses you. The endoplasm hits you. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (heavily wounded, 63% to hit) You focus your ray upon the adder. The searing ray hits the endoplasm. You kill the endoplasm! The searing ray misses the adder. (Press . to maintain the ray.) The endoplasm closely misses you. The adder closely misses you. It was a potion of enlightenment. You feel very buoyant. You fly up into the air. You stop channelling your searing ray. The endoplasm misses you. The adder bites you. * * * LOW HITPOINT WARNING * * * It was a potion of haste. You feel yourself speed up. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * The adder bites you. You die... #... ..#....# #.#.##.#....# #......#...?# #...<. .....# #..... ...#.#.#.... ###....##...###..... .............#..... ...>..JS#........# .....##@#.#####.# ................######## ###.............?....... #.......)............. #...###..#............ #...#................. ##....###............. #..#....#<.(......... . #................. You could see an adder and an endoplasm. Vanquished Creatures A bat (D:1) 2 endoplasms A giant cockroach (D:1) A hobgoblin (D:1) 2 jackals (D:1) A quokka (D:1) 2 ball pythons (D:1) 4 frilled lizards (D:1) 7 kobolds 2 rats (D:1) 23 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Kanaka the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 493 | D:1 | Reached XP level 2. HP: 20/20 MP: 7/7 496 | D:1 | Learned a level 2 spell: Searing Ray 651 | D:1 | Reached skill level 4 in Conjurations 851 | D:2 | HP: 1/20 [frozen (1)] 851 | D:2 | Slain by an adder Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_estate, layout_basic, hex_intersection, lexackson_kobold_supper D:2: layout_basic, serial_shops, nicolae_shop_advertising_works [nicolae_subvault_shop_adworks], grunt_decor_clamped, minmay_misc_feat_hallway, minivault_11, uniq_sigmund Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 2 | 2.1 Conjurations | 4 | 4.1 Stealth | 2 | 2.0 Dodging | | 1.8 Action || total ---------------------------++------- Melee: Staff || 21 Cast: Magic Dart || 29 Searing Ray || 6 Use: Scroll || 3 Potion || 3 Armour: Robe || 25 Dodge: Dodged || 21 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 852 | 852 | 0 | 0 | 625 | 2 | 426.0 | Dungeon | 852 | 852 | 0 | 0 | 625 | 2 | 426.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 777 daAuts D:2: 74 daAuts