Keril Level 1 of the Dungeon (2, -18, D:1) a +0 club (20, -6, D:1) a rat skeleton (20, 1, D:1) a bat skeleton (20, 21, D:1) a +0 club a stone (22, 0, D:1) a hobgoblin skeleton (23, 10, D:1) a bat skeleton (37, 14, D:1) a +0 dagger (37, 15, D:1) a ball python corpse (skeletalised by now) (39, 13, D:1) a frilled lizard skeleton (42, 10, D:1) a hobgoblin skeleton (50, 18, D:1) a bat corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 spear (6, -19, D:2) a +0 scale mail (6, -16, D:2) a +0 scale mail (6, -11, D:2) a +0 dagger (8, -17, D:2) a jackal corpse (skeletalised by now) (13, -30, D:2) a bat corpse (skeletalised by now) (13, -15, D:2) a +0 whip (14, 8, D:2) a +0 leather armour (16, 21, D:2) a +0 ring mail (27, 4, D:2) a +0 short sword (28, -8, D:2) a +0 club (31, -25, D:2) a +0 hand axe (33, -13, D:2) a frilled lizard skeleton (34, -11, D:2) an adder skeleton (39, -3, D:2) a ball python skeleton (44, 6, D:2) a +0 sling (48, -6, D:2) a +0 spear Level 3 of the Dungeon (5, 0, D:3) an orc corpse (16, 6, D:3) a +0 robe (18, 7, D:3) a +0 robe (26, 2, D:3) a hobgoblin corpse (27, 0, D:3) a jackal corpse