Keril Level 1 of the Dungeon (0, 0, D:1) a quokka corpse (skeletalised by now) (11, 7, D:1) a hobgoblin corpse (skeletalised by now) (11, 9, D:1) a bat corpse (skeletalised by now) (11, 19, D:1) a ball python corpse (skeletalised by now) (11, 20, D:1) a ball python corpse (skeletalised by now) (18, -2, D:1) a +0 dagger a goblin corpse (skeletalised by now) (19, -2, D:1) a rat corpse (skeletalised by now) (24, -1, D:1) a +0 club (25, 6, D:1) a +0 ring mail (32, -3, D:1) a +0 leather armour (33, 15, D:1) a +0 club (36, 20, D:1) a +0 dagger a kobold corpse (skeletalised by now) (41, 25, D:1) a jackal corpse (skeletalised by now) (47, 4, D:1) a bat corpse (skeletalised by now) (48, 4, D:1) a frilled lizard corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 hand axe (1, 0, D:2) a +0 club (2, -2, D:2) a rat corpse (8, -17, D:2) a +0 hand axe (19, 0, D:2) a +0 leather armour (23, -19, D:2) a parchment of Searing Ray (25, -17, D:2) a +0 chain mail (27, -14, D:2) a +0 spear a +0 club a +0 club a gnoll corpse (29, 10, D:2) a +0 dagger a +0 sling a goblin corpse (33, -12, D:2) a +0 dagger (34, 1, D:2) a +0 chain mail