Keril Level 1 of the Dungeon (4, -26, D:1) a ball python corpse (skeletalised by now) (5, -28, D:1) a frilled lizard corpse (skeletalised by now) (5, -27, D:1) a quokka corpse (skeletalised by now) (12, -3, D:1) a ball python corpse (skeletalised by now) (12, -2, D:1) a +0 dagger (22, -7, D:1) a bat skeleton (25, -17, D:1) a frilled lizard skeleton (27, -8, D:1) a ball python skeleton (28, -8, D:1) a ball python skeleton (38, -25, D:1) a +0 dagger a +1 whip of electrocution a goblin skeleton (38, -24, D:1) a frilled lizard skeleton (42, -3, D:1) a bat corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) an adder corpse (skeletalised by now) (11, -5, D:2) a frilled lizard corpse (skeletalised by now) (13, -10, D:2) a +0 club (13, -7, D:2) a +0 dagger a +0 sling (29, -21, D:2) a ball python skeleton (32, -1, D:2) a +0 robe (38, 15, D:2) a +0 dagger a goblin corpse (skeletalised by now) (39, 6, D:2) a +0 short sword a stone a kobold corpse (skeletalised by now) (42, -25, D:2) a +0 hand axe (42, -15, D:2) a quokka skeleton (50, -2, D:2) a +4 short sword a kobold corpse (52, -3, D:2) a frilled lizard corpse a rat corpse (52, -2, D:2) a +0 whip 8 stones a kobold corpse