Dungeon Crawl Stone Soup version 0.35-a0-268-g36cf4e329c (webtiles) character file. Game seed: 17618265099582851698 46 Keril the Grave Robber (level 3, 0/19 HPs) Began as a Deep Elf Necromancer on Apr 12, 2026. Slain by an adder (3 damage) ... on level 2 of the Dungeon. The game lasted 00:07:51 (1313 turns). Keril the Grave Robber (Deep Elf Necromancer) Turns: 1313, Time: 00:07:51 Health: 0/19 AC: 2 Str: 7 XL: 3 Next: 44% Magic: 8/9 EV: 12 Int: 19 God: Gold: 95 SH: 0 Dex: 15 Spells: 5/8 levels left rFire . . . (100%) a - +0 dagger rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.22/turn %: no passive effects @: about to teleport A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 95 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) Jewellery c - an amulet of dissipation Scrolls c - 2 scrolls of enchant weapon {unknown} I - a scroll of immolation Potions g - a potion of magic d - a potion of enlightenment {unknown} j - a potion of moonshine {unknown} Skills: + Level 0.1 Fighting + Level 0.9 Short Blades + Level 3.0 Dodging + Level 3.7 Stealth + Level 3.1 Spellcasting + Level 5.1 Necromancy You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Soul Splinter Necr 88% N/A 1% 1 b - Grave Claw Necr 44% 2d10 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Vampiric Draining Necr 22% 2d7 5% 3 Animate Dead Necr 22% N/A 19% 4 Curse of Agony Necr 22% N/A 45% 5 Metabolic Englaciation Hex/Ice 1% N/A 99% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You are poisoned. The adder poisons you! Casting: Soul Splinter (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (severely wounded, chance to affect: 59%) The adder resists with significant effort. You feel sick. The adder closely misses you. The adder bites you. Casting: Soul Splinter (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +0 dagger (chance to affect: 67%) The adder resists with significant effort. You feel sick. The adder bites you but does no damage. You hit the adder. The adder is severely wounded. You feel sick. The adder barely misses you. You barely miss the adder. The adder is severely wounded. You feel sick. The adder barely misses you. The adder bites you. * * * LOW HITPOINT WARNING * * * As you read the scroll labelled IMUFUP BOIKHOFFECI, it crumbles to dust. You feel strangely unstable. It was a scroll of teleportation. You feel sick. You are no longer poisoned. The adder barely misses you. As you read the scroll labelled AGGANL FYET, it crumbles to dust. The creatures around you are filled with an inner flame! It was a scroll of immolation. e -> I - a scroll of immolation The adder misses you. You barely miss the adder. The adder is severely wounded. The adder bites you. * * * LOW HITPOINT WARNING * * * You hit the adder but do no damage. The adder is severely wounded. The adder bites you. You die... ###.## # #....#########.##### #........>..<....... #†.....############. .######....# ####..### ....##.##...... ......... #..#># ###### #####.... #...##### #..## ###..@Sg# ##. # ##..#...# .... ##.# #.... ..... #..# ..! .l#.# ##.# . J.... .. #.# .# You could see an adder (inner flame) and a goblin (inner flame). Vanquished Creatures An adder (D:2) 2 endoplasms 5 hobgoblins 2 quokkas 5 ball pythons 3 bats 2 frilled lizards 5 goblins 3 kobolds (D:1) 3 rats 31 creatures vanquished. Vanquished Creatures (collateral kills) An adder (D:2) A hobgoblin (D:2) 2 creatures vanquished. Grand Total: 33 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Keril the Deep Elf Necromancer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 160 | D:1 | Reached skill level 5 in Necromancy 364 | D:1 | Reached XP level 2. HP: 13/15 MP: 8/8 917 | D:1 | Learned a level 2 spell: Grave Claw 1112 | D:2 | Reached XP level 3. HP: 19/19 MP: 6/9 1313 | D:2 | Slain by an adder Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_large_4, layout_loops_ring, nicolae_eternal_life, chequers_serial_rivers_room_b, grunt_decor_cap, minmay_pentomino_t2 D:2: layout_rooms, minmay_stone_trees_large Skill XL: | 1 2 3 | ---------------+----------+----- Necromancy | 5 | 5.1 Stealth | 3 | 3.7 Dodging | 3 | 3.0 Fighting | | 0.1 Short Blades | | 0.9 Spellcasting | | 3.1 Action || total ---------------------------++------- Attack: Normal || 128 Melee: Dagger || 128 Cast: Soul Splinter || 6 Grave Claw || 1 Drink: Heal wounds || 1 Read: Teleportation || 1 Immolation || 1 Stab: Sleeping || 4 Armour: Robe || 88 Dodge: Dodged || 80 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1313 | 1279 | 34 | 99 | 529 | 2 | 656.5 | Dungeon | 1313 | 1279 | 34 | 99 | 529 | 2 | 656.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 920 daAuts D:2: 393 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+