Keril Level 1 of the Dungeon (0, 0, D:1) 3 gold pieces (1, -4, D:1) a potion of curing (9, 35, D:1) a +0 dagger a goblin corpse (11, 35, D:1) a +0 dagger a goblin corpse (25, 27, D:1) a +0 hand axe (32, 9, D:1) a bat corpse (skeletalised by now)