Keril Level 1 of the Dungeon (0, 0, D:1) a quokka corpse (skeletalised by now) (3, 4, D:1) a +0 dagger a goblin corpse (skeletalised by now) (5, 11, D:1) a hobgoblin skeleton (14, 18, D:1) a goblin skeleton (23, 11, D:1) a +0 dagger 4 stones (24, -15, D:1) a +0 club (31, -3, D:1) a hobgoblin skeleton (31, 9, D:1) a +0 dagger a goblin skeleton (32, 6, D:1) a ball python skeleton (34, -17, D:1) a rat corpse (skeletalised by now) (35, -28, D:1) a +0 leather armour (35, -24, D:1) a +0 scale mail (35, -16, D:1) a hobgoblin corpse (skeletalised by now) (38, -1, D:1) a bat skeleton (40, -10, D:1) a +0 short sword Level 2 of the Dungeon (0, 0, D:2) a potion of heal wounds (1, 14, D:2) a ribbon worm corpse (8, 12, D:2) a +0 dagger an orc corpse (9, 13, D:2) a +0 whip an orc corpse (11, 16, D:2) a +0 club an orc corpse (13, 18, D:2) a rat corpse