Seeded DCSS version 0.35-a0-378-g7bcd43b1a1 (webtiles) character file. Game seed: 20260516 (custom seed) 11 Keril the Grave Robber (level 2, 0/17 HPs) Began as a Poltergeist Necromancer on May 16, 2026. Slain by a ball python (2 damage) ... on level 2 of the Dungeon. The game lasted 00:02:59 (230 turns). Keril the Grave Robber (Poltergeist Necromancer) Turns: 230, Time: 00:03:00 Health: 0/17 AC: 5 Str: 4 XL: 2 Next: 29% Magic: 3/5 EV: 11 Int: 17 God: Gold: 28 SH: 0 Dex: 14 Spells: 4/5 levels left rFire . . . (100%) a - +0 dagger rCold + . . (50%) (no offhand) rNeg + + + (0%) b - +1 cloak rPois ∞ (0%) (no armour) rElec . (100%) (no armour) rCorr . (100%) (no armour) SInv . (no armour) Will ..... (no armour) Stlth ++ (no amulet) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn (no ring) %: no passive effects @: flying, trickster (+3 AC) A: insubstantial, cold resistance 1, negative energy resistance 3, torment resistance 2, float, formless 1, trickster, accursed a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 28 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +1 cloak (haunted) Scrolls c - a scroll of revelation {unknown} d - a scroll of identify {unknown} e - a scroll of fear {unknown} h - a scroll of enchant armour {unknown} Potions g - a potion of magic Skills: + Level 0.1 Fighting + Level 0.3 Short Blades + Level 2.4 Dodging + Level 3.4 Stealth + Level 2.0 Spellcasting + Level 4.6 Necromancy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Soul Splinter Necr 68% N/A 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Grave Claw Necr 34% 2d9 4% 2 Vampiric Draining Necr 17% 2d7 9% 3 Animate Dead Necr 17% N/A 28% 4 Iskenderun's Battlesphe Conj/Frge 1% 2d7 88% 4 Curse of Agony Necr 17% N/A 63% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are insubstantial and cannot be petrified, ensnared, or set on fire. You are immune to poison. You are cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You float through the air rather than walking. You can equip up to 6 pieces of aux armour in any combination. You gain AC when you inflict magical misfortune on nearby enemies. You recover more slowly from Doom and Banes. Message History You hit the jackal. You kill the jackal! The ball python bites you but does no damage. The jackal bites you but does no damage. The jackal closely misses you. The kobold throws a stone. The stone hits you. * * * LOW HITPOINT WARNING * * * You hit the hobgoblin. You kill the hobgoblin! The ball python bites you but does no damage. The jackal barely misses you. The jackal completely misses you. Your soul wisp misses the kobold. The ball python barely misses you. The jackal closely misses you. The jackal bites you but does no damage. The jackal bites you. * * * LOW HITPOINT WARNING * * * The ball python bites you but does no damage. The jackal completely misses you. Your soul wisp misses the kobold. The kobold attacks as it pursues you! The kobold hits you but does no damage. There is a stone staircase leading down here. You see here a jackal corpse. The jackal misses you. The jackal bites you but does no damage. The ball python closely misses you. You fly downwards. Your mindless puppet stays behind to rot. There is a stone staircase leading up here. Casting: Soul Splinter (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Soul Splinter (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 short sword and quivering stones (chance to affect: 65%) A fragment of the kobold's soul is dislodged from its body. The kobold looks weaker. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal misses you. The kobold hits you but does no damage. The ball python bites you. You die... #.....'.. #..####.. #<## #.#####.# #.......####### ####.#........# #.#*######.# #S#K##### #h@h....# ###.###.# #.# #.. #### You could see 2 jackals, a ball python, a kobold (weak, ally target, soul-splintered) and a friendly soul wisp (summoned). Vanquished Creatures 2 hobgoblins A jackal (D:1) 2 ball pythons (D:1) A bat (D:2) A goblin (D:1) A kobold (D:1) A rat (D:1) 9 creatures vanquished. Vanquished Creatures (collateral kills) A dart slug (D:1) A bat (D:1) 2 creatures vanquished. Grand Total: 11 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Keril the Poltergeist Necromancer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 106 | D:1 | You are sucked into a shaft and drop 1 floor! 222 | D:1 | Reached XP level 2. HP: 12/17 MP: 3/5 230 | D:2 | Slain by a ball python Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_enchanted_forest, layout_rooms D:2: layout_loops_corners Action || total ---------------------------++------- Attack: Normal || 36 Melee: Dagger || 36 Cast: Soul Splinter || 3 Stab: Sleeping || 1 Armour: None || 48 Dodge: Dodged || 53 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 231 | 231 | 0 | 30 | 12 | 2 | 115.5 | Dungeon | 231 | 231 | 0 | 30 | 12 | 2 | 115.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 121 daAuts D:2: 110 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+