Keril Level 1 of the Dungeon (0, 25, D:1) a +0 pair of gloves (9, 14, D:1) a +0 dagger (10, 29, D:1) a ball python skeleton (16, 12, D:1) a +0 club a quokka skeleton (18, 20, D:1) a +0 plate armour (20, 5, D:1) a +0 whip a kobold skeleton (20, 38, D:1) a +0 dagger a quokka corpse (skeletalised by now) (23, 1, D:1) a bat skeleton (24, 11, D:1) a +0 whip 3 stones (26, 12, D:1) a +0 ring mail (31, 33, D:1) a +0 dagger (34, 2, D:1) a +0 short sword 2 stones (36, 21, D:1) a rat skeleton (43, 32, D:1) a +0 ring mail (47, 28, D:1) a parchment of Grave Claw (47, 31, D:1) a +0 whip (50, 34, D:1) a +0 dagger a goblin skeleton (52, 41, D:1) a +0 scale mail Level 2 of the Dungeon (0, 0, D:2) a bat corpse (11, 7, D:2) a hobgoblin corpse (11, 35, D:2) a ball python corpse (skeletalised by now) (25, 22, D:2) a +0 dagger a +0 robe the human corpse of Jessica (44, 17, D:2) a ball python corpse (44, 18, D:2) a +0 club