Keril Level 1 of the Dungeon (0, 0, D:1) a quokka corpse (skeletalised by now) (8, -27, D:1) a +0 robe (18, -27, D:1) a rat corpse (skeletalised by now) (19, 2, D:1) a +0 short sword a kobold skeleton a rat skeleton (27, 21, D:1) a +1 dagger of venom (33, 24, D:1) a +0 robe (35, 9, D:1) a +0 short sword a stone a kobold corpse (skeletalised by now) (41, 8, D:1) a +0 dagger a kobold corpse (skeletalised by now) (44, 0, D:1) a +0 dagger (45, -11, D:1) a +0 mace (45, 8, D:1) a +0 dagger (49, -3, D:1) a rat corpse (skeletalised by now) Level 2 of the Dungeon (0, 1, D:2) a ball python corpse (skeletalised by now) (16, -1, D:2) a +0 long sword (18, 5, D:2) 2 potions of curing (26, -6, D:2) a bat corpse (skeletalised by now) (41, 13, D:2) a +0 dagger (44, 7, D:2) 3 silver javelins