Keril Level 1 of the Dungeon (0, 0, D:1) a bat corpse (skeletalised by now) (5, -8, D:1) a +0 robe (10, 19, D:1) a +0 short sword (22, 35, D:1) a +1 dagger of venom (27, 28, D:1) a bat skeleton (30, 43, D:1) a +0 robe (32, -7, D:1) a frilled lizard skeleton (40, 24, D:1) a +0 dagger a +0 dagger a kobold corpse (skeletalised by now) (40, 25, D:1) a +0 short sword a stone (41, 19, D:1) a +0 dagger a kobold corpse (skeletalised by now) (42, 8, D:1) a +0 mace (46, 17, D:1) a rat skeleton Level 2 of the Dungeon (9, -3, D:2) a +0 club (17, 0, D:2) a staff of air (31, 12, D:2) a +0 long sword (31, 27, D:2) a +0 club (31, 31, D:2) a rat skeleton (31, 32, D:2) a +0 whip (35, -6, D:2) a +0 club (35, 14, D:2) a +0 whip (38, -6, D:2) a +0 hand axe (50, 15, D:2) a ball python corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a +0 falchion (2, -19, D:3) a +0 ring mail (4, -25, D:3) a +0 club (10, -9, D:3) a +0 battleaxe a naga corpse (12, 1, D:3) a +0 club a +0 leather armour a +0 whip an orc corpse an orc corpse (14, -25, D:3) a ball python corpse