Keril Level 1 of the Dungeon (0, 0, D:1) a quokka corpse (skeletalised by now) (8, -20, D:1) a +0 robe (16, 7, D:1) a +0 short sword (18, -20, D:1) a rat corpse (skeletalised by now) (24, 22, D:1) a ball python skeleton (24, 24, D:1) a +1 dagger of venom a goblin skeleton (33, 31, D:1) a +0 robe (39, 16, D:1) a +0 short sword a stone a kobold corpse (skeletalised by now) (40, 17, D:1) a +0 dagger a +0 dagger a kobold corpse (skeletalised by now) (44, 5, D:1) a hobgoblin corpse (skeletalised by now) (44, 7, D:1) a +0 dagger (45, -4, D:1) a +0 mace (51, -19, D:1) a rat corpse (skeletalised by now) Level 2 of the Dungeon (4, 13, D:2) an adder corpse (skeletalised by now) (10, -3, D:2) a +0 club a goblin corpse (skeletalised by now) (13, 31, D:2) a +0 whip a hobgoblin corpse (skeletalised by now) (17, 0, D:2) a staff of air (24, -5, D:2) a hobgoblin corpse (skeletalised by now) (31, 12, D:2) a +0 long sword (31, 27, D:2) a +0 club (33, 7, D:2) a +0 sling (35, -6, D:2) a +0 club (35, 14, D:2) a +0 whip (38, -6, D:2) a +0 hand axe (51, 28, D:2) a rat corpse (56, 26, D:2) a +0 dagger a goblin corpse (59, 20, D:2) 4 silver javelins