Keril Level 1 of the Dungeon (0, 0, D:1) a quokka skeleton (8, -25, D:1) a +0 robe (24, 18, D:1) a ball python skeleton (24, 20, D:1) a +1 dagger of venom (31, -21, D:1) a +0 short sword a kobold skeleton (31, -19, D:1) a frilled lizard skeleton (33, 26, D:1) a +0 robe (41, -26, D:1) a hobgoblin corpse (skeletalised by now) (43, 6, D:1) a +0 dagger a kobold skeleton (43, 7, D:1) a +0 dagger a +0 short sword a stone (45, -9, D:1) a +0 mace (53, -4, D:1) a +0 dagger Level 2 of the Dungeon (7, 11, D:2) an adder corpse (skeletalised by now) (10, -4, D:2) a +0 club a goblin skeleton (17, 0, D:2) a staff of air (24, -5, D:2) a hobgoblin corpse (skeletalised by now) (26, 7, D:2) a ball python corpse (skeletalised by now) (31, 12, D:2) a +0 long sword (31, 27, D:2) a +0 club (31, 30, D:2) a +0 whip a hobgoblin skeleton (35, -6, D:2) a +0 club (35, 14, D:2) a +0 whip (38, -6, D:2) a +0 hand axe (43, 5, D:2) a bat skeleton (51, 28, D:2) a rat corpse (skeletalised by now) (57, 26, D:2) a +0 dagger