Keril Level 1 of the Dungeon (0, 0, D:1) a +0 leather armour (4, 23, D:1) a +0 club a goblin corpse (skeletalised by now) (9, 13, D:1) a ball python skeleton (10, 0, D:1) a +0 short sword (11, 13, D:1) a +0 club a goblin skeleton a jackal skeleton a hobgoblin skeleton (16, 18, D:1) a rat skeleton (27, -4, D:1) a human skeleton (27, 19, D:1) a ball python skeleton (29, 7, D:1) a +0 dagger a jackal corpse (skeletalised by now) a goblin corpse (skeletalised by now) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (31, -1, D:1) a human skeleton (33, -4, D:1) a human skeleton (33, -2, D:1) a human skeleton (50, 2, D:1) a quokka corpse (skeletalised by now) Level 2 of the Dungeon (1, 3, D:2) a +0 whip (2, 2, D:2) a jackal skeleton (2, 4, D:2) a quokka skeleton (3, 2, D:2) a jackal skeleton (5, 12, D:2) a +0 robe (8, 7, D:2) the felid corpse of Natasha (8, 13, D:2) a quokka corpse (9, -6, D:2) a +0 short sword a potion of curing a kobold corpse (skeletalised by now) (11, -8, D:2) a +0 short sword a stone a kobold corpse (skeletalised by now) (17, 9, D:2) 13 gold pieces (23, 14, D:2) a +0 club (28, 4, D:2) the felid corpse of Natasha (skeletalised by now) (35, 14, D:2) 3 poisoned darts (39, 16, D:2) a +0 short sword 3 stones a kobold corpse (39, 17, D:2) a +0 whip a kobold corpse