Keril Level 1 of the Dungeon (0, 0, D:1) a bat corpse (skeletalised by now) (5, -28, D:1) a ball python corpse (5, -27, D:1) a hobgoblin corpse (10, 0, D:1) a bat corpse (skeletalised by now) (14, -30, D:1) a +0 club (17, -4, D:1) a +0 leather armour (21, -21, D:1) a +0 whip (27, -22, D:1) a dart slug corpse (29, 3, D:1) a rat corpse (skeletalised by now) (30, 3, D:1) a rat corpse (skeletalised by now) (35, -20, D:1) a +0 club a goblin corpse (skeletalised by now) (38, -31, D:1) a +0 robe Level 2 of the Dungeon (9, -5, D:2) a potion of magic