Keril Level 1 of the Dungeon (4, -2, D:1) a +0 plate armour (13, 8, D:1) a +0 club (14, 2, D:1) a ball python corpse (19, 17, D:1) a +0 cloak (20, 14, D:1) a bat corpse (21, 0, D:1) a quokka corpse (21, 15, D:1) an inkwell talisman (23, -1, D:1) a rat corpse (23, 13, D:1) a scroll of identify (24, 9, D:1) a scroll of identify (31, 5, D:1) a rat corpse (35, 13, D:1) a scroll of identify