Keril Level 1 of the Dungeon (7, 6, D:1) a +1 dagger of protection (8, 8, D:1) a ball python skeleton (14, -10, D:1) a +0 whip (14, 3, D:1) a parchment of Magic Dart (14, 11, D:1) a +0 robe (14, 20, D:1) a +0 club (14, 21, D:1) a ball python skeleton (16, 29, D:1) a +0 dagger (19, 33, D:1) a hobgoblin corpse (skeletalised by now) (30, 7, D:1) 5 stones (36, 13, D:1) a +0 dagger a stone a kobold skeleton (37, 27, D:1) a medusa talisman Level 2 of the Dungeon (0, 0, D:2) a bat skeleton (18, 0, D:2) a ball python skeleton (26, 22, D:2) a bat skeleton (26, 31, D:2) a rat skeleton (28, 32, D:2) a +0 whip a kobold skeleton (32, 3, D:2) a rat corpse (skeletalised by now) (42, 37, D:2) an adder corpse (42, 45, D:2) a +0 dagger (44, 46, D:2) a ribbon worm corpse (45, 14, D:2) a +0 dagger (45, 20, D:2) a +0 short sword (50, 31, D:2) a ball python corpse (skeletalised by now) (51, -6, D:2) a +0 dagger a goblin skeleton (51, 14, D:2) a +0 dagger a goblin skeleton (52, 14, D:2) a +0 dagger 5 stones a kobold skeleton (58, -8, D:2) a +0 dagger a ring of see invisible (59, 2, D:2) a frilled lizard corpse (skeletalised by now) (59, 20, D:2) a ball python corpse (skeletalised by now) (59, 27, D:2) a +0 dagger (61, 21, D:2) a frilled lizard corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a scroll of identify (0, 7, D:3) 8 gold pieces (2, 3, D:3) a potion of moonshine (6, 6, D:3) a +0 dagger