Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 14675215259091140186 53 Keril the Sneak (level 3, -4/16 HPs) Began as a Spriggan Conjurer on July 30, 2026. Killed from afar by Ijyb (5 damage) ... with a puff of flame ... on level 3 of the Dungeon. The game lasted 00:13:34 (2361 turns). Keril the Sneak (Spriggan Conjurer) Turns: 2361, Time: 00:13:34 Health: -4/16 AC: 2 Str: 5 XL: 3 Next: 62% Magic: 4/8 EV: 16 Int: 19 God: Gold: 104 SH: 0 Dex: 13 Spells: 5/8 levels left rFire . . . (100%) b - +0 mace rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no amulet) SInv + (no ring) Will ..... (no ring) Stlth +++ HPRegen 0.22/turn MPRegen 0.11/turn %: no passive effects @: very quick A: very small, no large weapons, unfitting armour, see invisible, speed 3 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 104 gold pieces. Inventory: Hand Weapons b - a +0 mace (weapon) c - a +2 short sword of electrocution e - a +3 spectral quarterstaff f - a +0 spear Armour a - a +0 robe (worn) Magical Staves g - a staff of earth Jewellery d - a ring of positive energy Wands b - a wand of quicksilver (2) Scrolls c - a scroll of teleportation {unknown} e - a scroll of revelation {unknown} h - a scroll of noise {unknown} k - 2 scrolls of identify {unknown} m - a scroll of blinking {unknown} Potions g - 2 potions of magic d - 2 potions of cancellation {unknown} f - 2 potions of haste {unknown} j - a potion of might {unknown} l - a potion of enlightenment {unknown} n - a potion of curing {unknown} Skills: + Level 0.1 Maces & Flails * Level 3.4 Dodging * Level 4.7 Stealth + Level 3.0 Spellcasting - Level 3.1 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 60% 1d6 4% 1 b - Mercury Arrow Conj/Alch 16% 2d6 12% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 30% 2d5 6% 2 Maxwell's Portable Pile Tloc 2% (3-9)d2 41% 3 Tukima's Dance Hex 2% N/A 41% 3 Fulminant Prism Conj/Alch 4% 3d5 61% 4 Iskenderun's Mystic Bla Conj/Tloc 8% 2d4 (+2d1 61% 4 Leda's Liquefaction Alch/Erth 1% N/A 83% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 Ijyb Innate Abilities, Weirdness & Mutations You are very small and have problems with some larger weapons. You are too small for most types of armour. You have supernaturally acute vision. (SInv) You move with supernatural speed. (Speed+++) Message History You see here a murky white potion. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mercury Arrow (safe; 12% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Ijyb, wielding a +0 club, wearing a +0 ring mail and carrying a wand of flame (chance to weaken: 100%) The glob of mercury hits Ijyb. Ijyb looks weaker. Ijyb is lightly wounded. Ijyb screams, "You look like good test subject!" Ijyb zaps a wand. The puff of flame misses you. Casting: Mercury Arrow (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Ijyb, wielding a +0 club, wearing a +0 ring mail and carrying a wand of flame (lightly wounded, weak, 100% to hit) The magic dart hits Ijyb but does no damage. Ijyb is lightly wounded. Sorry, you're not good enough to have a special ability. Unknown command. Unknown command. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Ijyb, wielding a +0 club, wearing a +0 ring mail and carrying a wand of flame (lightly wounded, weak, 100% to hit) The magic dart hits Ijyb but does no damage. Ijyb is lightly wounded. You barely miss Ijyb. Ijyb is lightly wounded. Ijyb zaps a wand. The puff of flame hits you! You closely miss Ijyb. Ijyb is lightly wounded. Ijyb is no longer weakened. Ijyb barely misses you. Ijyb zaps a wand. The puff of flame hits you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Found a dagger. Found 8 gold pieces. Ijyb zaps a wand. The puff of flame hits you. You die... Ijyb moans, "Good help so hard to find!" ....# ###..#####.# #.?.<......# ......#.####### .###. #g# # #g# #.# #.####### #@...)... #.$...###### #####.# .# .# .# .# ## You could see Ijyb and a goblin. Vanquished Creatures 2 adders (D:2) 2 ribbon worms (D:2) 2 dart slugs 2 hobgoblins A quokka (D:1) 5 ball pythons 2 bats (D:2) 2 endoplasms (D:2) 4 frilled lizards (D:2) 3 goblins 8 kobolds 5 rats 38 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Keril the Spriggan Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 5/5 479 | D:1 | Reached XP level 2. HP: 13/13 MP: 0/6 1156 | D:2 | Learned a level 2 spell: Mercury Arrow 1583 | D:2 | Reached skill level 4 in Stealth 1733 | D:2 | Reached XP level 3. HP: 16/16 MP: 6/8 2350 | D:3 | Encountered Ijyb 2361 | D:3 | Killed from afar by Ijyb Illustrated notes Levels and vault maps discovered: D:1: kilobyte_arrival_exit_the_forest, layout_basic D:2: layout_basic, kennysheep_generic_room_6 D:3: layout_loops_ring, serial_rivers, chequers_serial_rivers_small_3, chequers_serial_rivers_marsh, chequers_serial_rivers_small_3, chequers_serial_rivers_large_a, uniq_sigmund, uniq_ijyb Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 3 | 3.1 Dodging | 3 | 3.4 Stealth | 4 | 4.7 Spellcasting | 3 | 3.0 Maces & Flails | | 0.1 Action || total ---------------------------++------- Attack: Normal || 51 Melee: Unarmed || 4 Mace || 47 Throw: Throwing net || 1 Cast: Magic Dart || 75 Mercury Arrow || 4 Stab: Held in net/web || 1 Sleeping || 1 Armour: Robe || 16 Dodge: Dodged || 39