Keril Level 1 of the Dungeon (0, 0, D:1) a rat corpse (skeletalised by now) (0, 1, D:1) a quokka corpse (skeletalised by now) (1, 1, D:1) a +0 club (3, -26, D:1) a +0 leather armour (8, 11, D:1) a frilled lizard skeleton (12, 12, D:1) a rat skeleton (14, -11, D:1) a +0 short sword a kobold skeleton (20, 12, D:1) a +0 dagger (37, 1, D:1) a +0 dagger (39, -12, D:1) a quill talisman (39, 2, D:1) an inkwell talisman (46, -27, D:1) a quill talisman (46, -16, D:1) a hobgoblin skeleton (48, 5, D:1) a bat corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a ball python corpse (skeletalised by now) (3, -13, D:2) a bat corpse (skeletalised by now) (12, -19, D:2) a hobgoblin corpse (skeletalised by now) (12, 10, D:2) a hobgoblin corpse (skeletalised by now) (17, 13, D:2) a rat corpse (22, -19, D:2) a parchment of Magic Dart (23, 2, D:2) an adder corpse (37, 25, D:2) a +0 club (39, 10, D:2) a +0 dagger (39, 23, D:2) a staff of fire