Keril Level 1 of the Dungeon (0, 0, D:1) a hobgoblin corpse (skeletalised by now) (1, -3, D:1) a quokka corpse (skeletalised by now) (1, 8, D:1) a frilled lizard corpse (skeletalised by now) (11, -15, D:1) a +0 dagger (22, 21, D:1) a +0 rapier (29, -21, D:1) a +0 club 2 stones a kobold corpse (skeletalised by now) (38, 3, D:1) a bat corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 chain mail (2, -3, D:2) a +0 dagger (4, 15, D:2) a +0 club 5 stones (6, 22, D:2) an amulet of wildshape (9, -9, D:2) a +0 hammer (10, -15, D:2) a +0 short sword a +0 ring mail the human corpse of Terence (skeletalised by now) (10, -14, D:2) an adder corpse (skeletalised by now) (23, 11, D:2) a +0 dagger (25, 16, D:2) a +0 dagger 2 stones (25, 17, D:2) a +0 spear (31, -12, D:2) a +0 mace (40, -17, D:2) a +0 robe (41, 18, D:2) an adder corpse (skeletalised by now) (44, -12, D:2) a +0 short sword (45, -18, D:2) a +0 quarterstaff (45, 6, D:2) a bat skeleton (51, -23, D:2) a hobgoblin corpse (skeletalised by now) (52, 23, D:2) a +0 whip