Keril Level 1 of the Dungeon (0, 3, D:1) a bat corpse (skeletalised by now) (0, 18, D:1) a frilled lizard corpse (skeletalised by now) (4, 1, D:1) a hobgoblin skeleton a quokka skeleton (8, 13, D:1) a +0 spear (12, 28, D:1) a hobgoblin corpse (skeletalised by now) (15, 9, D:1) a bat skeleton (20, 5, D:1) a +0 dagger (31, 41, D:1) a +0 rapier (33, 1, D:1) a +0 spear (39, 0, D:1) 2 stones a kobold corpse (skeletalised by now) (39, 48, D:1) a frilled lizard corpse (skeletalised by now) (45, 18, D:1) a bat skeleton Level 2 of the Dungeon (0, 0, D:2) a +0 chain mail (2, -3, D:2) a +0 dagger (4, 18, D:2) a +0 club 5 stones a kobold corpse (skeletalised by now) (7, -14, D:2) a ball python skeleton (9, -9, D:2) a +0 hammer (19, -2, D:2) a bat skeleton (21, -14, D:2) a +0 short sword a +0 ring mail the human corpse of Terence (21, 16, D:2) a +0 dagger 2 stones (23, -16, D:2) an adder skeleton (23, 11, D:2) a +0 dagger (25, 17, D:2) a +0 spear (31, -12, D:2) a +0 mace (40, -17, D:2) a +0 robe (44, -12, D:2) a +0 short sword (45, -18, D:2) a +0 quarterstaff (49, 8, D:2) an orb of glass (51, -22, D:2) a hobgoblin corpse (skeletalised by now) (52, 23, D:2) a +0 whip a kobold corpse (skeletalised by now)