Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 14405735106521545026 11 Kerov the Conjurer (level 2, 0/19 HPs) Began as a Mummy Conjurer on July 2, 2024. Slain by a gnoll ... wielding a +0 club (5 damage) ... on level 1 of the Dungeon. The game lasted 00:06:16 (625 turns). Kerov the Conjurer (Mummy Conjurer) Turns: 625, Time: 00:06:16 Health: 0/19 AC: 2 Str: 10 XL: 2 Next: 17% Magic: 0/5 EV: 12 Int: 17 God: Gold: 27 SH: 0 Dex: 10 Spells: 3/6 levels left rFire x . . c - +0 short sword rCold + . . (no shield) rNeg + + + a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: faith @: no status effects A: cold resistance 1, negative energy resistance 3, torment resistance 2, heat vulnerability 1, in touch with death 1, no potions, faith a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 27 gold pieces. Inventory: Hand Weapons c - a +0 short sword (weapon) Armour a - a +0 robe (worn) Scrolls b - a scroll of noise {unknown} d - 2 scrolls of poison {unknown} Skills: + Level 0.1 Short Blades + Level 1.6 Dodging + Level 1.8 Stealth + Level 2.6 Spellcasting + Level 3.6 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 56% 1d5 4% 1 b - Searing Ray Conj 28% 2d5 6% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 4% 3d5 65% 4 Iskenderun's Mystic Bla Conj/Tloc 8% 2d4 65% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to poison. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You are vulnerable to heat. (rF-) You are in touch with the powers of death. You do not drink. You have a special connection with the divine. (Faith) Message History A gnoll comes into view. It is wielding a +0 club. The gnoll shouts! Casting: Searing Ray (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 club (100% to hit) The magic dart hits the gnoll. The gnoll is lightly wounded. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 club (lightly wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is moderately wounded. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 club (moderately wounded, 79% to hit) The searing ray misses the gnoll. The searing ray hits the plant! The plant begins to die. The plant is lightly damaged. (Press . to maintain the ray.) The gnoll hits you with a +0 club! The searing ray hits the gnoll. The gnoll is severely wounded. The searing ray hits the plant. The plant is lightly damaged. The gnoll hits you but does no damage. You hit the gnoll. The gnoll is almost dead. The gnoll hits you with a +0 club! * * * LOW HITPOINT WARNING * * * A nearby plant withers and dies. The gnoll attacks as it pursues you! The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * The gnoll attacks as it pursues you! The gnoll hits you with a +0 club. You die... #..PP...P. # #.P.P...P. ## #.PP..P.P. #. #..P...PP. #. ....PPP.. #. #.......# #######. #.# ........ #####.#################. #.....g@................ ######################## # # # You could see a gnoll. Vanquished Creatures 2 endoplasms (D:1) A giant cockroach (D:1) A goblin (D:1) A hobgoblin (D:1) A kobold (D:1) A quokka (D:1) A ball python (D:1) A frilled lizard (D:1) A rat (D:1) 10 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Kerov the Mummy Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 423 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/5 426 | D:1 | Learned a level 2 spell: Searing Ray 625 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_leaves_temple_mockup, layout_basic, nicolae_grassy_gnolls Action || total ---------------------------++------- Melee: Unarmed || 5 Short sword || 4 Cast: Magic Dart || 19 Searing Ray || 2 Stab: Sleeping || 1 Armour: Robe || 10 Dodge: Dodged || 6