Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 439942657323275555 66 Kewbone the Conjurer (level 3, -7/19 HPs) Began as a Deep Elf Conjurer on June 9, 2025. Mangled by Terence ... wielding a +0 mace (9 damage) ... on level 2 of the Dungeon. The game lasted 00:08:27 (1961 turns). Kewbone the Conjurer (Deep Elf Conjurer) Turns: 1961, Time: 00:08:28 Health: -7/19 AC: 3 Str: 6 XL: 3 Next: 96% Magic: 9/10 EV: 11 Int: 22 God: Gold: 152 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . e - +0 dagger rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . k - +0 pair of gloves SInv . (no boots) Will ..... g - amulet of magic regeneration Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.64/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 152 gold pieces. Inventory: Hand Weapons e - a +0 dagger (weapon) Missiles c - 4 datura-tipped darts j - 5 stones Armour a - a +0 robe (worn) k - a +0 pair of gloves (worn) Jewellery g - an amulet of magic regeneration (worn) Scrolls d - a scroll of silence {unknown} i - a scroll of teleportation {unknown} l - a scroll of fog {unknown} n - a scroll of summoning {unknown} Potions b - a potion of magic f - a potion of curing {unknown} h - a potion of heal wounds {unknown} Talismans m - a scarab talisman Skills: + Level 2.5 Dodging + Level 3.3 Stealth + Level 3.6 Spellcasting + Level 5.4 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 7% 3d7 36% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 36% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 mace and wearing a +0 chain mail (moderately wounded, 100% to hit) The magic dart hits Terence but does no damage. Terence is moderately wounded. Terence hits you with a +0 mace. You hit Terence but do no damage. Terence is moderately wounded. Terence misses you. You hit Terence. Terence is heavily wounded. Terence hits you with a +0 mace. You hit Terence but do no damage. Terence is heavily wounded. Terence hits you but does no damage. You hit Terence. Terence is severely wounded. Terence hits you with a +0 mace. You completely miss Terence. Terence is severely wounded. Terence hits you with a +0 mace. * * * LOW HITPOINT WARNING * * * You closely miss Terence. Terence is severely wounded. Terence hits you with a +0 mace. * * * LOW HITPOINT WARNING * * * You barely miss Terence. Terence is severely wounded. Terence misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 mace and wearing a +0 chain mail (severely wounded, 100% to hit) The magic dart hits Terence but does no damage. Terence is severely wounded. Terence hits you with a +0 mace! You die... Terence says, "And stay out!" ###+##......# . #.##......#######. #.######.......... ###.## #.......... #....# #.......... #....# #####..†... #....# #...... #..@.# ###.### ###..@.# #..# #....†.# ##.# ##########.###### #.# #..........# ###########.## #.########## #....#........ #.# ##### #....#......#. #.# #...# #######....#......## ##'###...# #..........#......# #........# #......†...#......# You could see Terence. Vanquished Creatures 4 adders (D:2) 3 endoplasms (D:1) 3 hobgoblins (D:2) 2 jackals (D:1) 3 quokkas 2 ball pythons 3 bats (D:1) 5 frilled lizards 5 goblins (D:1) 3 kobolds 9 rats 42 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Kewbone the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 511 | D:1 | Reached XP level 2. HP: 12/15 MP: 1/8 1071 | D:1 | Reached skill level 5 in Conjurations 1418 | D:2 | Reached XP level 3. HP: 19/19 MP: 7/9 1421 | D:2 | Learned a level 2 spell: Searing Ray 1946 | D:2 | Noticed Terence 1961 | D:2 | Mangled by Terence Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_plants_in_alcoves, layout_basic, chequers_hall_statues_y, minmay_rat_gold_closets D:2: layout_basic, nicolae_elevator_lobby_plus, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 | 5.4 Stealth | 3 | 3.3 Dodging | | 2.5 Spellcasting | | 3.6 Action || total ---------------------------++------- Melee: Dagger || 18 Cast: Magic Dart || 79 Armour: Robe || 32 Dodge: Dodged || 44