Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 1202490614032016456 34 Kewbone the Magician (level 3, -4/25 HPs) Began as a Djinni Conjurer on June 13, 2025. Slain by Natasha (8 damage) ... on level 2 of the Dungeon. The game lasted 00:06:43 (1213 turns). Kewbone the Magician (Djinni Conjurer) Turns: 1213, Time: 00:06:43 Health: -4/25 AC: 5 Str: 6 XL: 3 Next: 50% Gold: 57 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . e - +0 short sword rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . k - +2 pair of gloves {infuse} SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: infuse magic (-5 HP) @: flying, very slightly contaminated, slowed, very slow A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 57 gold pieces. Inventory: Hand Weapons e - a +0 short sword (weapon) Missiles c - 12 stones h - 3 atropa-tipped darts Armour a - a +0 robe (worn) k - a +2 pair of gloves of infusion (worn) Scrolls f - 3 scrolls of teleportation g - a scroll of immolation {unknown} Potions d - 2 potions of heal wounds i - a potion of moonshine {unknown} j - a potion of curing {unknown} Skills: + Level 0.1 Fighting + Level 2.4 Dodging + Level 1.6 Stealth + Level 4.0 Spellcasting + Level 4.0 Conjurations + Level 4.0 Hexes + Level 4.0 Summonings + Level 4.0 Necromancy + Level 4.0 Translocations + Level 4.0 Forgecraft + Level 4.0 Fire Magic + Level 4.0 Ice Magic + Level 4.0 Air Magic + Level 4.0 Earth Magic + Level 4.0 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 c - Fulminant Prism Conj/Alch 10% 3d8 22% 4 d - Iskenderun's Mystic Conj/Tloc 21% 2d6 (+2d3 22% 4 e - Kinetic Grapnel Frge 84% 1d7 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Natasha Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Natasha (heavily wounded, 100% to hit) The magic dart hits Natasha. Natasha is severely wounded. Natasha closely misses you. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Natasha (severely wounded, 100% to hit) The magic dart hits Natasha. Natasha is almost dead. Natasha barely misses you. Natasha stares at you and mumbles some strange words. You feel as though you will be slow longer. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Natasha (almost dead, 100% to hit) The magic dart hits Natasha. Natasha is almost dead. Natasha hisses. Natasha claws you! * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Natasha (almost dead, 100% to hit) You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. * * * LOW HITPOINT WARNING * * * Natasha claws you! You die... Natasha curls up and begins to purr. ...# ...# .....###.# ...# # .....#<#.# ...# #.#.#..#.#.# ...# #.#.#.##.#.## ...# .).........##### ...# #.............. ...#######..###.#...#### ...............h@....... ..#.#......###...r...... ###.#......###........#. ..#.#.................# #.#.##...########....... ..#h##...# ...#.#. ###......###### #.#### #............ .. ###.##.######## You could see Natasha and a rat. Vanquished Creatures An adder (D:2) A dart slug (D:1) 5 hobgoblins 3 quokkas (D:1) 5 ball pythons 2 frilled lizards 4 goblins 2 kobolds (D:1) 3 rats 26 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Kewbone the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Kewbone set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 557 | D:1 | Reached XP level 2. HP: 18/21 MP: 0/0 685 | D:1 | You are sucked into a shaft and drop 1 floor! 803 | D:2 | Reached XP level 3. HP: 20/25 MP: 0/0 803 | D:2 | Learned a level 1 spell: Kinetic Grapnel 1191 | D:2 | Noticed Natasha 1213 | D:2 | Slain by Natasha Illustrated notes Levels and vault maps discovered: D:1: nzn_arrival_depleted_hourglass, layout_rooms, roderic_nine_men_s_morris, minmay_stone_trees_medium D:2: layout_basic, serial_bayou, serial_bayou_crossing, serial_bayou_lake_a, serial_bayou_shore_b, serial_bayou_pond_e, basic_altar, uniq_robin, uniq_natasha Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.0 Conjurations | 4 | 4.0 Hexes | 4 | 4.0 Summonings | 4 | 4.0 Necromancy | 4 | 4.0 Translocations | 4 | 4.0 Forgecraft | 4 | 4.0 Fire Magic | 4 | 4.0 Ice Magic | 4 | 4.0 Air Magic | 4 | 4.0 Earth Magic | 4 | 4.0 Alchemy | 4 | 4.0 Fighting | | 0.1 Dodging | | 2.4 Stealth | | 1.6 Action || total ---------------------------++------- Melee: Unarmed || 17 Short sword || 3 Cast: Magic Dart || 57 Use: Scroll || 2 Potion || 1 Armour: Robe || 21 Dodge: Dodged || 27