Keyjam the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales a +5 plate armour (7, 1, D) a +0 animal skin a +5 executioner's axe a +5 battleaxe a +0 hand axe (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). Trog disapproves of the use of such an item. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (35, 0, D) the Octavo of Astrapomancy Spells Type Level a - Shock Conjuration/Air 1 b - Static Discharge Conjuration/Air 2 c - Summon Lightning Spire Summoning/Air 4 Trog disapproves of the use of such an item. (unseen) (36, 0, D) a +2 bardiche of protection (unseen) (36, 1, D) a staff of cold (unseen) (37, 1, D) the Anthology of Geometry and Beguiling Spells Type Level a - Lesser Beckoning Translocation 2 b - Confusing Touch Hexes 3 c - Anguish Hexes/Necromancy 4 d - Summon Mana Viper Hexes/Summoning 5 Trog disapproves of the use of such an item. (unseen) (38, 1, D) a +2 falchion of draining (unseen) (39, 0, D) a phantom mirror (39, 1, D) a +3 whip of draining (unseen) (39, 3, D) a +1 battleaxe of freezing a frost giant corpse (40, 0, D) a +2 orcbow of draining (unseen) (40, 1, D) an amulet of reflection (41, 0, D) a scroll of brand weapon (41, 1, D) a staff of death (unseen) (42, 0, D) a +1 great mace of draining (unseen) (42, 1, D) a wand of flame (6) (49, 0, D) a staff of fire (49, 1, D) the +7 lajatang of Order {silver, rMut} rMut: It protects you from mutation. (49, 12, D) the +10 hand axe "Jitoxzus" {protect, rElec rC+ rN+ Will+} rC+: It protects you from cold. rElec: It insulates you from electricity. rN+: It protects you from negative energy. Will+: It increases your willpower. (49, 24, D) a +3 scale mail of positive energy (49, 36, D) a ring of see invisible (50, 1, D) a +2 rapier of venom (50, 3, D) a +0 hand axe a +0 robe (50, 13, D) a +2 robe of willpower (50, 24, D) a staff of cold (50, 25, D) a +2 long sword of flaming (50, 36, D) a +3 chain mail of willpower (51, 0, D) the Treatise on Sinister Pyromancy Spells Type Level a - Grave Claw Necromancy 2 b - Flame Wave Conjuration/Fire 4 c - Dispel Undead Necromancy 4 d - Death's Door Necromancy 9 Trog disapproves of the use of such an item. (51, 1, D) a +2 leather armour of fire resistance (51, 4, D) a +3 broad axe a wolf spider corpse a hornet corpse (51, 5, D) a +2 antimagic executioner's axe (51, 12, D) a staff of alchemy (51, 13, D) a +0 hand axe of flaming (51, 16, D) a water moccasin corpse (51, 17, D) a +0 halberd an anaconda corpse (51, 18, D) a ball python corpse (51, 24, D) a manual of Necromancy (51, 25, D) the Writings on the Alchemical Escort Spells Type Level a - Sting Conjuration/Alchemy 1 b - Sticky Flame Fire/Alchemy 4 c - Haunt Necromancy/Summoning 7 d - Summon Horrible Things Summoning 8 Trog disapproves of the use of such an item. (51, 27, D) a +3 great sword of holy wrath a +0 plate armour (51, 28, D) a +0 dagger a +0 robe a +0 trident a +0 plate armour an orc corpse (51, 29, D) a +0 troll leather armour a troll corpse (51, 37, D) a book of the Senses (51, 42, D) a +0 great mace a +0 morningstar a +2 great sword of draining a +0 chain mail a +3 great sword a +0 chain mail (51, 43, D) a +6 antimagic broad axe a +4 broad axe (52, 0, D) the +7 captain's cutlass {speed, disarm} (52, 5, D) a wolf spider corpse a wolf spider corpse (52, 12, D) a book of Vapours (52, 15, D) a +0 glaive a +0 robe (52, 16, D) a +0 whip a naga corpse a black mamba corpse (52, 17, D) a +3 trident of flaming a +4 heavy war axe a +3 antimagic executioner's axe (52, 25, D) a book of Conjurations (52, 26, D) a +0 halberd a +0 chain mail an orc corpse (52, 27, D) a +0 dire flail a +0 orcbow a +0 plate armour (52, 28, D) a +0 troll leather armour a troll corpse (52, 29, D) a +6 heavy battleaxe (52, 36, D) a book of the Earth (52, 37, D) a +3 trident of venom (unseen) (52, 42, D) a +0 morningstar of protection (still there?) a +2 battleaxe of draining (still there?) a +0 plate armour (still there?) a +2 great sword of draining (still there?) a +0 chain mail (still there?) (52, 43, D) a +0 flail (53, 0, D) a ring of resist corrosion (53, 1, D) a +4 broad axe of electrocution (53, 12, D) a +0 spectral giant spiked club (53, 18, D) a +0 glaive a naga corpse (53, 24, D) a +3 whip of venom (53, 27, D) a +1 war axe (still there?) a +0 plate armour (still there?) a ring of flight (still there?) an orc corpse (still there?) (53, 28, D) a +7 dagger of venom (still there?) a +0 plate armour (still there?) a +0 scimitar (still there?) a +0 giant club (still there?) an orc corpse (still there?) an orc corpse (still there?) (53, 36, D) a +1 dagger of draining (53, 37, D) a staff of death (unseen) (54, 0, D) an orb of energy (54, 1, D) a +4 heavy glaive (54, 12, D) the +6 plate armour "Awafiemu" {Regen+ SInv} SInv: It lets you see invisible. Regen+: It increases your rate of health regeneration. (54, 13, D) a staff of cold (54, 24, D) a staff of alchemy (54, 36, D) a +1 trident of venom (55, 0, D) a +1 ring mail of positive energy (55, 1, D) a +0 scale mail of positive energy (55, 13, D) a +0 plate armour of fire resistance (55, 24, D) a +0 broad axe (59, 36, D) a staff of fire (60, 36, D) a +0 sling of freezing (61, 2, D) a +0 trident (61, 16, D) a staff of alchemy (61, 26, D) a staff of earth (61, 36, D) a +2 robe (61, 37, D) a staff of earth (61, 43, D) a +4 war axe a +8 heavy executioner's axe (62, 1, D) a +0 trident a book of the Senses (62, 8, D) a +3 short sword of distortion (62, 9, D) a book of Blasting (62, 16, D) the +8 plate armour of Butoph {Rampage rN+ Int+3 Slay-5} Int+3: It affects your intelligence (+3). Slay-5: It affects your accuracy & damage with ranged weapons and melee (-5). rN+: It protects you from negative energy. Rampage: It bestows one free step when moving towards enemies. (62, 17, D) the +3 halberd "Jaavvefug" {heavy, Dex+3} Dex+3: It affects your dexterity (+3). (62, 19, D) a jackal corpse (skeletalised by now) (62, 31, D) a +5 heavy battleaxe (62, 36, D) a staff of earth (63, 0, D) a staff of cold (63, 2, D) a +0 trident a merfolk corpse (skeletalised by now) (63, 3, D) a +0 trident 2 boomerangs (63, 8, D) a +6 great sword of holy wrath (63, 16, D) Muddiok's Commentary on Arctic Invitation Spells Type Level a - Ozocubu's Armour Ice 3 b - Summon Horrible Things Summoning 8 c - Dragon's Call Summoning 9 Trog disapproves of the use of such an item. (63, 19, D) a komodo dragon corpse (skeletalised by now) (63, 26, D) a +2 quick blade of draining (63, 27, D) the +2 war axe "Death Rattle" {flame, *Rage Fly rN+ Stlth+} rN+: It protects you from negative energy. Fly: It grants you flight. *Rage: It berserks you when you make melee attacks (+20% chance). Stlth+: It makes you more stealthy. (64, 16, D) a book of Power (64, 17, D) the +3 ring mail of Plog {rC+} rC+: It protects you from cold. (64, 19, D) a jackal corpse (skeletalised by now) a wolf corpse (skeletalised by now) (64, 26, D) the +7 battleaxe of Ymajin {venom, Dex+5} Dex+5: It affects your dexterity (+5). (64, 27, D) the +9 great sword "Exaoty" {drain, rF+ Will+ Dex-2 SInv} Dex-2: It affects your dexterity (-2). rF+: It protects you from fire. Will+: It increases your willpower. SInv: It lets you see invisible. (65, 26, D) a book of Movement (67, 0, D) a +4 mace of protection (69, 36, D) a +2 ring mail of fire resistance (70, 9, D) a staff of cold (unseen) (70, 10, D) a bullfrog corpse (skeletalised by now) (70, 36, D) an orb of wrath (71, 8, D) the +5 scimitar of Hepliaklqana's Hope {venom, rElec Will+} rElec: It insulates you from electricity. Will+: It increases your willpower. (71, 16, D) the +2 leather armour "Bymnarch" {Fly MP+6} MP+6: It affects your magic capacity (+6). Fly: It grants you flight. (71, 19, D) a +0 long sword a +0 chain mail a human corpse (skeletalised by now) (71, 20, D) a +1 dire flail (still there?) a +0 plate armour (still there?) a human corpse (skeletalised by now) (still there?) (71, 26, D) a +1 hat of see invisible (71, 30, D) a black bear corpse (skeletalised by now) (71, 36, D) a ring of wizardry (71, 37, D) a +1 falchion of holy wrath (71, 42, D) a +3 eveningstar of flaming (72, 11, D) a jackal corpse (skeletalised by now) (72, 16, D) a staff of air (72, 19, D) a +0 morningstar a +0 scale mail a +0 bardiche a +0 plate armour a human corpse (skeletalised by now) a human corpse (skeletalised by now) (72, 26, D) a +2 shortbow of flaming (72, 27, D) a book of the Spheres (72, 30, D) a +0 spear (72, 37, D) the +10 dire flail of the Hierophant {flame, Dex+3} Dex+3: It affects your dexterity (+3). (73, 1, D) a +5 orcbow of flaming (73, 16, D) a +1 long sword of protection (73, 17, D) a +1 lajatang of pain (73, 19, D) a +2 flail of protection (still there?) a +0 leather armour (still there?) a human corpse (skeletalised by now) (still there?) (73, 26, D) a staff of air (73, 30, D) a +0 rapier a +0 robe a wolf corpse (skeletalised by now) (73, 37, D) a staff of alchemy (unseen) (74, 2, D) a river rat corpse (skeletalised by now) (74, 19, D) a +0 bardiche a +0 chain mail (74, 30, D) a +0 spear (75, 1, D) a +6 quarterstaff (75, 2, D) a river rat corpse (skeletalised by now)