Kiljin Level 1 of the Dungeon [Shop] Hegramp's Vocational Training a manual of Invocations (960 gold) a manual of Evocations (960 gold) (2, -13, D:1) a +0 short sword (2, -12, D:1) a frilled lizard corpse (skeletalised by now) (7, 4, D:1) a +0 short sword a rat corpse (skeletalised by now) (11, 5, D:1) a +0 short sword (12, 6, D:1) a +0 whip (20, 1, D:1) a quokka skeleton (24, -16, D:1) a ball python corpse (skeletalised by now) (28, 7, D:1) a scroll of vulnerability a +0 dagger (30, 4, D:1) a frilled lizard skeleton (30, 12, D:1) a rat skeleton (37, 3, D:1) a +0 mace (42, -18, D:1) a +0 short sword Level 2 of the Dungeon (6, 3, D:2) a +0 dagger (10, 15, D:2) a rat skeleton (11, 15, D:2) a ball python skeleton (28, 14, D:2) a +0 dagger of venom (28, 17, D:2) the +2 mace "Mon Hir" {spect, *Rage Str+8 Int-3} *Rage: It berserks you when you make melee attacks (+20% chance). Str+8: It affects your strength (+8). Int-3: It affects your intelligence (-3). (31, 22, D:2) a +0 club 3 stones (40, 0, D:2) a throwing net (40, 8, D:2) a scroll of vulnerability a +0 ring mail (42, 4, D:2) 4 potions of attraction (45, 20, D:2) a +0 leather armour (60, 27, D:2) a hobgoblin corpse (skeletalised by now) (65, 23, D:2) a +0 dagger a goblin corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a +0 club a boomerang an orc corpse a hobgoblin corpse (0, 1, D:3) a +0 hand axe a +0 leather armour (0, 2, D:3) a +0 club a +0 leather armour (1, 1, D:3) a +0 whip an orc corpse (1, 3, D:3) a bat corpse (3, 5, D:3) a hobgoblin corpse (4, 3, D:3) a giant cockroach corpse (6, 5, D:3) a +0 whip (9, 11, D:3) a frilled lizard corpse (10, 6, D:3) a bat corpse (41, 16, D:3) a bat corpse (skeletalised by now)