Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 1901410801280194532 6 Kiljin the Chiller (level 1, -1/1 HPs) Began as a Gnoll Ice Elementalist on Aug 14, 2025. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:04:45 (591 turns). Kiljin the Chiller (Gnoll Ice Elementalist) Turns: 591, Time: 00:04:45 Health: -1/1 AC: 0 Str: 7 XL: 1 Next: 90% Magic: 6/6 EV: 13 Int: 14 God: Gold: 22 SH: 0 Dex: 12 Spells: 8/9 levels left rFire . . . e - melded +0 short sword rCold . . . (offhand unavailable) rNeg . . . a - melded +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (gloves unavailable) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.20/turn (no ring) MPRegen 0.10/turn %: no passive effects @: flux-form, glowing A: contaminating, glow, reduced hp, weak attacks, fangs 1, treasure sense, distributed training a: End Transformation You were on level 1 of the Dungeon. You were overflowing with transmutational energy. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 22 gold pieces. Inventory: Hand Weapons e - a +0 short sword (melded) Missiles f - 3 stones Armour a - a +0 robe (melded) Scrolls c - a scroll of vulnerability {unknown} d - a scroll of immolation {unknown} i - a scroll of torment {unknown} Potions b - a potion of magic h - a potion of lignification {unknown} j - a potion of moonshine {unknown} k - a potion of cancellation {unknown} Baubles g - a flux bauble Skills: + Level 0.2 Fighting + Level 0.2 Short Blades + Level 0.2 Long Blades + Level 0.2 Axes + Level 0.2 Maces & Flails + Level 0.2 Polearms + Level 0.2 Staves + Level 0.2 Ranged Weapons + Level 0.2 Throwing + Level 0.2 Armour + Level 4.4 Dodging + Level 4.0 Stealth + Level 0.2 Shields + Level 0.2 Unarmed Combat + Level 4.9 Spellcasting + Level 0.1 Conjurations + Level 0.1 Hexes + Level 0.1 Summonings + Level 0.1 Necromancy + Level 0.1 Translocations + Level 0.1 Forgecraft + Level 0.1 Fire Magic + Level 7.0 Ice Magic + Level 0.1 Air Magic + Level 0.1 Earth Magic + Level 0.1 Alchemy + Level 0.3 Invocations + Level 0.2 Evocations + Level 0.2 Shapeshifting You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 92% 1d9 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Frozen Ramparts Ice 46% 1d7 3% 3 Ozocubu's Armour Ice 23% N/A 3% 3 Summon Ice Beast Ice/Summ 13% N/A 12% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are overflowing with transmutational energy. Foes you strike become dangerously contaminated with transmutational energy. You glow with energy, making you easy to see. Your maximum health is decreased, since you lack skill for your form. Your attacks are very weak. You are incapable of wielding weapons or throwing items. Your weapon, offhand, body armour and gloves are melded. You have very sharp teeth. You have an uncanny knack for detecting items. Your experience applies equally to all skills. Message History You see here a +0 dagger. You now have 22 gold pieces (gained 8). Found 3 stones. You see here 3 stones. f - 3 stones You open the door. Found a stone staircase leading down. There is an open door here. There is a stone staircase leading down here. You open the door. There is an open door here. There is an open door here. There is an open door here. Found a club. An endoplasm comes into view. Found a smoky black potion. The endoplasm quivers. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an endoplasm (100% to hit) Out of range. Okay, then. Unknown command. You hit the endoplasm but do no damage. The endoplasm begins to glow. The endoplasm misses you. You hit the endoplasm. The endoplasm glows dangerously bright. The endoplasm is lightly wounded. The endoplasm barely misses you. You hit the endoplasm. The endoplasm shudders as magic cascades through it. You kill the endoplasm! k - a smoky black potion There are no items here. You open the door. There is an open door here. A jackal comes into view. The jackal barks! The jackal bites you. Ouch! That really hurt! You die... #..#.#### #.# #..#.# ..# #..#.# ..# #....# #.# #####.### #.# #.......# #.# #.###.#.# ##+## #h# #.# #.#.# ##...## #p# #.###.#.# #.....## ####.# #.#...#.# .......## ##.##.# #.......# # ........####...#.#######.#...#### ........'.......................' ........####....########.#...#### .....#### ###### ####### # #....# ##...############################ You could see a jackal. Vanquished Creatures An endoplasm (D:1) A hobgoblin (D:1) A goblin (D:1) A kobold (D:1) 3 rats (D:1) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Kiljin the Gnoll Ice Elementalist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 6/6 591 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: erik_arrival_blinker_ship, layout_loops_corners, roderic_roman_lattice Action || total ---------------------------++------- Melee: Short sword || 7 Unarmed || 6 Bite || 1 Throw: Stone || 9 Cast: Freeze || 5 Armour: Robe || 2 Skin || 1 Dodge: Dodged || 12